SDL : Comments fixed and added in SDLDrawable class
[nit.git] / lib / mnit_linux / sdl.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2011-2013 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # SDL display support (used in Linux for windows and inputes only)
18 module sdl
19
20 import mnit # for
21 # import display
22 # mport input_events
23
24 in "C header" `{
25 #include <unistd.h>
26 #include <SDL/SDL.h>
27 #include <SDL/SDL_syswm.h>
28 #include <SDL/SDL_image.h>
29 #include <SDL/SDL_ttf.h>
30 `}
31
32 # Represent a screen surface
33 extern SDLDisplay in "C" `{SDL_Surface *`}
34 super Display
35
36 redef type I: SDLImage
37
38 # Initialize a surface with width and height
39 new ( w, h: Int) is extern `{
40 SDL_Init(SDL_INIT_VIDEO);
41
42 if(TTF_Init()==-1) {
43 printf("TTF_Init: %s\n", TTF_GetError());
44 exit(2);
45 }
46
47 /* ignores mousemotion for performance reasons */
48 SDL_EventState( SDL_MOUSEMOTION, SDL_IGNORE );
49
50 return SDL_SetVideoMode( w, h, 24, SDL_HWSURFACE );
51 `}
52
53 # Destroy the surface
54 fun destroy is extern `{
55 if ( SDL_WasInit( SDL_INIT_VIDEO ) )
56 SDL_Quit();
57
58 if ( TTF_WasInit() )
59 TTF_Quit();
60 `}
61
62 redef fun finish is extern `{ SDL_Flip( recv ); `}
63
64 # Clear the entire window with given RGB color (integer values)
65 fun clear_int( r, g, b: Int ) is extern `{
66 SDL_FillRect( recv, NULL, SDL_MapRGB(recv->format,r,g,b) );
67 `}
68
69 redef fun width: Int is extern `{ return recv->w; `}
70 redef fun height: Int is extern `{ return recv->h; `}
71
72 # Fill a rectangle with given color
73 fun fill_rect( rect: SDLRectangle, r, g, b: Int ) is extern `{
74 SDL_FillRect( recv, rect, SDL_MapRGB(recv->format,r,g,b) );
75 `}
76
77 redef fun clear( r, g, b: Float ) is extern `{
78 Uint8 ri, gi, bi;
79 ri = (Uint8)r*255;
80 gi = (Uint8)g*255;
81 bi = (Uint8)b*255;
82 SDL_FillRect( recv, NULL, SDL_MapRGB(recv->format,ri,gi,bi) );
83 `}
84
85 fun events: Sequence[ IE ]
86 do
87 var new_event: nullable Object = null
88 var events = new List[ IE ]
89 loop
90 new_event = poll_event
91 if new_event != null then # new_event isa Event then #
92 events.add( new_event )
93 else
94 break
95 end
96 end
97 return events
98 end
99
100 private fun poll_event: nullable IE is extern import SDLKeyEvent, SDLMouseButtonEvent, SDLMouseMotionEvent, SDLQuitEvent, NativeString::to_s, SDLMouseButtonEvent as (nullable IE), SDLMouseMotionEvent as (nullable IE), SDLKeyEvent as (nullable IE), SDLQuitEvent as (nullable IE) `{
101 SDL_Event event;
102
103 SDL_PumpEvents();
104
105 if ( SDL_PollEvent(&event) )
106 {
107 switch (event.type ) {
108 case SDL_KEYDOWN:
109 case SDL_KEYUP:
110 #ifdef DEBUG
111 printf("The \"%s\" key was pressed!\n",
112 SDL_GetKeyName(event.key.keysym.sym));
113 #endif
114
115 return SDLKeyEvent_as_nullable_InputEvent(
116 new_SDLKeyEvent( NativeString_to_s(
117 SDL_GetKeyName(event.key.keysym.sym) ),
118 event.type==SDL_KEYDOWN ) );
119
120 case SDL_MOUSEMOTION:
121 #ifdef DEBUG
122 printf("Mouse moved by %d,%d to (%d,%d)\n",
123 event.motion.xrel, event.motion.yrel,
124 event.motion.x, event.motion.y);
125 #endif
126
127 return SDLMouseMotionEvent_as_nullable_InputEvent(
128 new_SDLMouseMotionEvent( event.motion.x, event.motion.y,
129 event.motion.xrel, event.motion.yrel ) );
130
131 case SDL_MOUSEBUTTONDOWN:
132 case SDL_MOUSEBUTTONUP:
133 #ifdef DEBUG
134 printf("Mouse button \"%d\" pressed at (%d,%d)\n",
135 event.button.button, event.button.x, event.button.y);
136 #endif
137 return SDLMouseButtonEvent_as_nullable_InputEvent(
138 new_SDLMouseButtonEvent( event.button.x, event.button.y,
139 event.button.button, event.type == SDL_MOUSEBUTTONDOWN ) );
140
141 case SDL_QUIT:
142 #ifdef DEBUG
143 printf("Quit event\n");
144 #endif
145 return SDLQuitEvent_as_nullable_InputEvent( new_SDLQuitEvent() );
146 }
147 }
148
149 return null_InputEvent();
150 `}
151
152 # Set the position of the cursor to x,y
153 fun warp_mouse( x,y: Int ) `{ SDL_WarpMouse( x, y ); `}
154
155 # Show or hide the cursor
156 fun show_cursor( show: Bool ) `{ SDL_ShowCursor( show ); `}
157 end
158
159 # Basic Drawing figures
160 extern SDLDrawable in "C" `{SDL_Surface*`}
161 super Drawable
162
163 redef type I: SDLImage
164
165 redef fun blit( img, x, y ) is extern `{
166 SDL_Rect dst;
167 dst.x = x;
168 dst.y = y;
169 dst.w = 0;
170 dst.h = 0;
171
172 SDL_BlitSurface( img, NULL, recv, &dst );
173 `}
174
175 redef fun blit_centered( img, x, y )
176 do
177 x = x - img.width / 2
178 y = y - img.height / 2
179 blit( img, x, y )
180 end
181 end
182
183 extern SDLImage in "C" `{SDL_Surface*`} # TODO remove
184 super DrawableImage
185 super SDLDrawable
186
187 new from_file( path: String ) is extern import String::to_cstring `{
188 SDL_Surface *image = IMG_Load( String_to_cstring( path ) );
189 return image;
190 `}
191
192 new partial( original: Image, clip: SDLRectangle ) is extern `{
193 return NULL;
194 `}
195
196 new copy_of( image: SDLImage ) is extern `{
197 SDL_Surface *new_image = SDL_CreateRGBSurface( image->flags, image->w, image->h, 24,
198 0, 0, 0, 0 );
199
200 SDL_Rect dst;
201 dst.x = 0;
202 dst.y = 0;
203 dst.w = image->w;
204 dst.h = image->h;
205 SDL_BlitSurface( image, NULL, new_image, &dst );
206
207 return new_image;
208 `}
209
210 fun save_to_file( path: String ) is extern import String::to_cstring `{ `}
211
212 redef fun destroy is extern `{ SDL_FreeSurface( recv ); `}
213
214 redef fun width: Int is extern `{ return recv->w; `}
215 redef fun height: Int is extern `{ return recv->h; `}
216
217 fun is_ok: Bool do return true # TODO
218 end
219
220 extern SDLRectangle in "C" `{SDL_Rect*`}
221 new ( x: Int, y: Int, w: Int, h: Int ) is extern `{
222 SDL_Rect *rect = malloc( sizeof( SDL_Rect ) );
223 rect->x = (Sint16)x;
224 rect->y = (Sint16)y;
225 rect->w = (Uint16)w;
226 rect->h = (Uint16)h;
227 return rect;
228 `}
229
230 fun x=( v: Int ) is extern `{ recv->x = (Sint16)v; `}
231 fun x: Int is extern `{ return recv->x; `}
232
233 fun y=( v: Int ) is extern `{ recv->y = (Sint16)v; `}
234 fun y: Int is extern `{ return recv->y; `}
235
236 fun w=( v: Int ) is extern `{ recv->w = (Uint16)v; `}
237 fun w: Int is extern `{ return recv->w; `}
238
239 fun h=( v: Int ) is extern `{ recv->h = (Uint16)v; `}
240 fun h: Int is extern `{ return recv->h; `}
241
242 fun destroy is extern `{ `}
243 end
244
245 interface SDLInputEvent
246 super InputEvent
247 end
248
249 class SDLMouseEvent
250 super PointerEvent
251 super SDLInputEvent
252
253 redef var x: Float
254 redef var y: Float
255
256 private init ( x, y: Float )
257 do
258 self.x = x
259 self.y = y
260 end
261 end
262
263 class SDLMouseButtonEvent
264 super SDLMouseEvent
265
266 var button: Int
267
268 redef var pressed: Bool
269 redef fun depressed: Bool do return not pressed
270
271 init ( x, y: Float, button: Int, pressed: Bool )
272 do
273 super( x, y )
274
275 self.button = button
276 self.pressed = pressed
277 end
278
279 redef fun to_s
280 do
281 if pressed then
282 return "MouseButtonEvent button {button} down at {x}, {y}"
283 else
284 return "MouseButtonEvent button {button} up at {x}, {y}"
285 end
286 end
287 end
288
289 class SDLMouseMotionEvent
290 super SDLMouseEvent
291
292 var rel_x: Float
293 var rel_y: Float
294
295 init ( x, y, rel_x, rel_y: Float )
296 do
297 super( x, y )
298
299 self.rel_x = rel_x
300 self.rel_y = rel_y
301 end
302
303 redef fun to_s do return "MouseMotionEvent at {x}, {y}"
304 end
305
306 class SDLKeyEvent
307 super KeyEvent
308 super SDLInputEvent
309
310 var key_name: String
311 var down: Bool
312
313 init ( key_name: String, down: Bool )
314 do
315 self.key_name = key_name
316 self.down = down
317 end
318
319 redef fun to_c: nullable Char
320 do
321 if key_name.length == 1 then return key_name.first
322 return null
323 end
324
325 redef fun to_s
326 do
327 if down then
328 return "KeyboardEvent key {key_name} down"
329 else
330 return "KeyboardEvent key {key_name} up"
331 end
332 end
333
334 redef fun is_down do return down
335
336 redef fun is_arrow_up do return key_name == "up"
337 redef fun is_arrow_left do return key_name == "left"
338 redef fun is_arrow_down do return key_name == "down"
339 redef fun is_arrow_right do return key_name == "right"
340 end
341
342 class SDLQuitEvent
343 super SDLInputEvent
344 super QuitEvent
345 end
346
347 redef class Int
348 fun delay is extern `{ SDL_Delay( recv ); `}
349 end
350
351 extern SDLFont in "C" `{TTF_Font *`}
352 new ( name: String, points: Int ) is extern import String::to_cstring `{
353 char * cname = String_to_cstring( name );
354
355 TTF_Font *font = TTF_OpenFont( cname, (int)points);
356 if(!font) {
357 printf("TTF_OpenFont: %s\n", TTF_GetError());
358 exit( 1 );
359 }
360
361 return font;
362 `}
363
364 fun destroy is extern `{ TTF_CloseFont( recv ); `}
365
366 fun render( text: String, r, g, b: Int ): SDLImage is extern import String::to_cstring `{
367 SDL_Color color;
368 SDL_Surface *text_surface;
369 char *ctext;
370
371 color.r = r;
372 color.g = g;
373 color.b = b;
374
375 ctext = String_to_cstring( text );
376 if( !(text_surface=TTF_RenderText_Blended( recv, ctext, color )) )
377 {
378 fprintf( stderr, "SDL TFF error: %s\n", TTF_GetError() );
379 exit( 1 );
380 }
381 else
382 return text_surface;
383 `}
384
385 # TODO reactivate fun below when updating libsdl_ttf to 2.0.10 or above
386 #fun outline: Int is extern # TODO check to make inline/nitside only
387 #fun outline=( v: Int ) is extern
388
389 #fun kerning: Bool is extern
390 #fun kerning=( v: Bool ) is extern
391
392 # Maximum pixel height of all glyphs of this font.
393 fun height: Int is extern `{
394 return TTF_FontHeight( recv );
395 `}
396
397 fun ascent: Int is extern `{
398 return TTF_FontAscent( recv );
399 `}
400
401 fun descent: Int is extern `{
402 return TTF_FontDescent( recv );
403 `}
404
405 # Get the recommended pixel height of a rendered line of text of the loaded font. This is usually larger than the Font::height.
406 fun line_skip: Int is extern `{
407 return TTF_FontLineSkip( recv );
408 `}
409
410 fun is_fixed_width: Bool is extern `{
411 return TTF_FontFaceIsFixedWidth( recv );
412 `}
413 fun family_name: nullable String is extern import String::to_cstring, String as nullable `{
414 char *fn = TTF_FontFaceFamilyName( recv );
415
416 if ( fn == NULL )
417 return null_String();
418 else
419 return String_as_nullable( NativeString_to_s( fn ) );
420 `}
421 fun style_name: nullable String is extern import String::to_cstring, String as nullable `{
422 char *sn = TTF_FontFaceStyleName( recv );
423
424 if ( sn == NULL )
425 return null_String();
426 else
427 return String_as_nullable( NativeString_to_s( sn ) );
428 `}
429
430 fun width_of( text: String ): Int is extern import NativeString::to_s `{
431 char *ctext = String_to_cstring( text );
432 int w;
433 if ( TTF_SizeText( recv, ctext, &w, NULL ) )
434 {
435 fprintf( stderr, "SDL TFF error: %s\n", TTF_GetError() );
436 exit( 1 );
437 }
438 else
439 return w;
440 `}
441 end