lib/a_star: use heuristic (it is now A*)
[nit.git] / lib / a_star.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Copyright 2011-2013 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Services related to pathfinding of graphs using A*
18 # A single graph may have different properties according to the `PathContext` used
19 #
20 # Usage:
21 #
22 # # Weighted graph (letters are nodes, digits are weights):
23 # #
24 # # a -2- b
25 # # / /
26 # # 3 1
27 # # / /
28 # # c -3- d -8- e
29 # #
30 # var graph = new Graph[Node,WeigthedLink[Node]]
31 #
32 # var na = new Node(graph)
33 # var nb = new Node(graph)
34 # var nc = new Node(graph)
35 # var nd = new Node(graph)
36 # var ne = new Node(graph)
37 #
38 # var lab = new WeightedLink(graph, na, nb, 2)
39 # var lac = new WeightedLink(graph, na, nc, 3)
40 # var lbd = new WeightedLink(graph, nb, nd, 1)
41 # var lcd = new WeightedLink(graph, nc, nd, 3)
42 # var lde = new WeightedLink(graph, nd, ne, 8)
43 #
44 # var context = new WeightedPathContext(graph)
45 #
46 # var path = na.path_to(ne, 100, context)
47 # assert path != null else print "No possible path"
48 #
49 # while not path.at_end_of_path do
50 # print path.step
51 # end
52 module a_star
53
54 redef class Object
55 protected fun debug_a_star: Bool do return false
56 private fun debug(msg: String) do if debug_a_star then
57 stderr.write "a_star debug: {msg}\n"
58 end
59 end
60
61 # General graph node
62 class Node
63 type N: Node
64
65 # parent graph
66 var graph: Graph[N, Link]
67
68 init(graph: Graph[N, Link])
69 do
70 self.graph = graph
71 graph.add_node(self)
72 end
73
74 # adjacent nodes
75 var links: Set[Link] = new HashSet[Link]
76
77 # used to check if node has been searched in one pathfinding
78 private var last_pathfinding_evocation: Int = 0
79
80 # cost up to in current evocation
81 # lifetime limited to evocation of path_to
82 private var best_cost_up_to: Int = 0
83
84 # source node
85 # lifetime limited to evocation of path_to
86 private var best_source: nullable N = null
87
88 # is in frontier or buckets
89 # lifetime limited to evocation of path_to
90 private var open: Bool = false
91
92
93 # Main functionnality, returns path from `self` to `dest`
94 fun path_to(dest: Node, max_cost: Int, context: PathContext): nullable Path[N]
95 do
96 var cost: Int = 0
97
98 var nbr_buckets = context.worst_cost + context.worst_heuristic_cost + 1
99 var buckets = new Array[List[Node]].with_capacity(nbr_buckets)
100
101 for i in [0 .. nbr_buckets[ do
102 buckets.add(new List[Node])
103 end
104
105 graph.pathfinding_current_evocation += 1
106
107 # open source node
108 buckets[0].add(self)
109 open = true
110 self.last_pathfinding_evocation = graph.pathfinding_current_evocation
111 self.best_cost_up_to = 0
112
113 while cost < max_cost do
114 var frontier_node: nullable Node = null
115
116 var bucket_searched: Int = 0
117
118 # find next valid node in frontier/buckets
119 loop
120 var current_bucket = buckets[cost % nbr_buckets]
121
122 if current_bucket.is_empty then # move to next bucket
123 debug "b {cost} {cost % nbr_buckets} {buckets[cost % nbr_buckets].hash}"
124 cost += 1
125 bucket_searched += 1
126
127 if bucket_searched > nbr_buckets then break
128 else # found a node
129 debug "c {cost}"
130 frontier_node = current_bucket.pop
131
132 if frontier_node.open then break
133 end
134 end
135
136 # no path possible
137 if frontier_node == null then
138 return null
139
140 # at destination
141 else if frontier_node == dest then
142 debug "picked {frontier_node}, is destination"
143
144 var path = new Path[N](cost)
145
146 while frontier_node != self do
147 path.nodes.unshift(frontier_node)
148 frontier_node = frontier_node.best_source.as(not null)
149 end
150
151 return path
152
153 # adds all next nodes to frontier/buckets
154 else
155 frontier_node.open = false
156
157 debug "w exploring adjacents of {frontier_node}"
158
159 for link in frontier_node.links do
160 var peek_node = link.to
161 debug "v {context.is_blocked(link)} {peek_node.last_pathfinding_evocation != graph.pathfinding_current_evocation} {peek_node.best_cost_up_to > frontier_node.best_cost_up_to + context.cost(link)}, {peek_node.best_cost_up_to} > {frontier_node.best_cost_up_to} + {context.cost(link)}"
162 if not context.is_blocked(link) and
163 (peek_node.last_pathfinding_evocation != graph.pathfinding_current_evocation or
164 (peek_node.open and
165 peek_node.best_cost_up_to > cost + context.cost(link)))
166 then
167
168 peek_node.open = true
169 peek_node.last_pathfinding_evocation = graph.pathfinding_current_evocation
170 peek_node.best_cost_up_to = cost + context.cost(link)
171 peek_node.best_source = frontier_node
172
173 var est_cost = peek_node.best_cost_up_to+context.heuristic_cost(link.from, peek_node)
174 var at_bucket = buckets[est_cost % nbr_buckets]
175 at_bucket.add(peek_node)
176
177 debug "u putting {peek_node} at {est_cost} -> {est_cost % nbr_buckets} {at_bucket.hash}, {cost}+{context.cost(link)}"
178 end
179 end
180 end
181 end
182
183 # costs over max
184 return null
185 end
186
187 # Find closes node with matching caracteristic
188 # TODO remove closures
189 fun find_closest(max_to_search: Int): nullable N !with(n: N): Bool
190 do
191 if with(self) then return self
192
193 var frontier = new List[N]
194 graph.pathfinding_current_evocation += 1
195 var current_evocation = graph.pathfinding_current_evocation
196
197 frontier.add(self)
198 self.last_pathfinding_evocation = current_evocation
199
200 var i = 0
201 while not frontier.is_empty do
202 var node = frontier.shift
203
204 for link in node.links do
205 var to = link.to
206 if to.last_pathfinding_evocation != current_evocation then
207 if with(to) then return to
208
209 frontier.add(to)
210 to.last_pathfinding_evocation = current_evocation
211 end
212 end
213
214 i += 1
215 if i > max_to_search then return null
216 end
217
218 return null
219 end
220 end
221
222 class Link
223 type N: Node
224 type L: Link
225
226 var graph: Graph[N, L]
227
228 var from: N
229 var to: N
230
231 init(graph: Graph[N, L], from, to: N)
232 do
233 self.graph = graph
234 self.from = from
235 self.to = to
236
237 graph.add_link(self)
238 end
239 end
240
241 # General graph
242 class Graph[N: Node, L: Link]
243 var nodes: Set[N] = new HashSet[N]
244 var links: Set[L] = new HashSet[L]
245
246 fun add_node(node: N): N
247 do
248 nodes.add(node)
249
250 return node
251 end
252
253 fun add_link(link: L): L
254 do
255 links.add(link)
256
257 link.from.links.add(link)
258
259 return link
260 end
261
262 # used to check if nodes have been searched in one pathfinding
263 var pathfinding_current_evocation: Int = 0
264 end
265
266 # Result from pathfinding, a walkable path
267 class Path[N]
268
269 var total_cost: Int
270
271 var nodes = new List[N]
272
273 init (cost: Int) do total_cost = cost
274
275 var at: Int = 0
276 fun step: N
277 do
278 assert nodes.length >= at else print "a_star::Path::step failed, is at_end_of_path"
279
280 var s = nodes[at]
281 at += 1
282
283 return s
284 end
285
286 fun peek_step: N do return nodes[at]
287
288 fun at_end_of_path: Bool do return at >= nodes.length
289 end
290
291 # Context related to an evocation of pathfinding
292 class PathContext
293 type N: Node
294 type L: Link
295
296 var graph: Graph[N, L]
297
298 # Worst cost of all the link's costs
299 fun worst_cost: Int is abstract
300
301 # Get cost of a link
302 fun cost(link: Link): Int is abstract
303
304 # Is that link blocked?
305 fun is_blocked(link: Link): Bool is abstract
306
307 # Heuristic
308 fun heuristic_cost(a, b: Node): Int is abstract
309
310 fun worst_heuristic_cost: Int is abstract
311 end
312
313 #
314 ### Additionnal classes, may be useful
315 #
316
317 # Simple context with constant cost on each links
318 # Warning: A* is not optimize for such a case
319 class ConstantPathContext
320 super PathContext
321
322 redef fun worst_cost do return 1
323 redef fun cost(l) do return 1
324 redef fun is_blocked(l) do return false
325 redef fun heuristic_cost(a, b) do return 0
326 redef fun worst_heuristic_cost do return 0
327 end
328
329 class WeightedPathContext
330 super PathContext
331
332 redef type L: WeightedLink
333
334 init(graph: Graph[N, L])
335 do
336 super
337
338 var worst_cost = 0
339 for l in graph.links do
340 var cost = l.weight
341 if cost >= worst_cost then worst_cost = cost + 1
342 end
343 self.worst_cost = worst_cost
344 end
345
346 redef var worst_cost: Int
347
348 redef fun cost(l) do
349 assert l isa L
350 return l.weight
351 end
352 redef fun is_blocked(l) do return false
353 redef fun heuristic_cost(a, b) do return 0
354 redef fun worst_heuristic_cost do return 0
355 end
356
357 class WeightedLink
358 super Link
359
360 var weight: Int
361
362 init(graph: Graph[N, L], from, to: N, weight: Int)
363 do
364 super
365
366 self.weight = weight
367 end
368 end