1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Statistics about the Game.
19 # This module uses `GameReactor` to extract statistics about the game from
20 # triggered `Github::Event`.
27 redef class GameEntity
29 # Statistics manager for this entity.
30 fun stats
: GameStatsManager is abstract
35 redef var stats
is lazy
do return new GameStatsManager(game
, self)
39 stats
.save_in
(self.key
)
43 var res
= new FlatBuffer
45 res
.append
"# stats:\n"
46 res
.append stats
.pretty
47 return res
.write_to_string
53 redef var stats
is lazy
do return new GameStatsManager(game
, self)
57 stats
.save_in
(self.key
)
60 redef fun nitcoins
do return stats
["nitcoins"]
61 redef fun nitcoins
=(nc
) do stats
["nitcoins"] = nc
64 var res
= new FlatBuffer
66 res
.append
"# stats:\n"
67 res
.append stats
.pretty
68 return res
.write_to_string
72 # Store game stats for defined period.
73 class GameStatsManager
79 # The GameEntity monitored by these statistics.
82 redef var key
= "stats"
84 # Returns the `GameStats` instance for the overall statistics.
85 var overall
: GameStats is lazy
do
86 return load_stats_for
("all")
89 # Returns the `GameStats` instance for the current year statistics.
90 var yearly
: GameStats is lazy
do
91 var date
= new Tm.gmtime
92 var key
= date
.strftime
("%Y")
93 return load_stats_for
(key
)
96 # Returns the `GameStats` instance for the current month statistics.
97 var monthly
: GameStats is lazy
do
98 var date
= new Tm.gmtime
99 var key
= date
.strftime
("%Y-%m")
100 return load_stats_for
(key
)
103 # Returns the `GameStats` instance for the current day statistics.
104 var daily
: GameStats is lazy
do
105 var date
= new Tm.gmtime
106 var key
= date
.strftime
("%Y-%m-%d")
107 return load_stats_for
(key
)
110 # Returns the `GameStats` instance for the current week statistics.
111 var weekly
: GameStats is lazy
do
112 var date
= new Tm.gmtime
113 var key
= date
.strftime
("%Y-W%U")
114 return load_stats_for
(key
)
117 # Load statistics for a `period` key.
118 fun load_stats_for
(period
: String): GameStats do
119 var key
= owner
.key
/ self.key
/ period
120 if not game
.store
.has_key
(key
) then
121 return new GameStats(game
, period
)
123 var json
= game
.store
.load_object
(key
)
124 return new GameStats.from_json
(game
, period
, json
)
127 redef fun [](key
) do return overall
[key
]
129 redef fun []=(key
, value
) do
153 redef fun save_in
(key
) do
154 overall
.save_in
(key
/ self.key
)
155 yearly
.save_in
(key
/ self.key
)
156 monthly
.save_in
(key
/ self.key
)
157 daily
.save_in
(key
/ self.key
)
158 weekly
.save_in
(key
/ self.key
)
161 redef fun pretty
do return overall
.pretty
164 # Game statistics structure that can be saved as a `GameEntity`.
167 super Counter[String]
171 # The pedriod these stats are about.
174 redef fun key
do return period
176 # Load `self` from saved data.
177 init from_json
(game
: Game, period
: String, json
: JsonObject) do
178 for k
, v
in json
do self[k
] = v
.as(Int)
182 var obj
= new JsonObject
183 for k
, v
in self do obj
[k
] = v
188 var res
= new FlatBuffer
190 res
.append
"# {v} {k}\n"
192 return res
.write_to_string
196 # `GameReactor` that computes statistics about the game.
197 class StatisticsReactor
200 redef fun react_event
(game
, e
) do e
.react_stats_event
(game
)
203 redef class GithubEvent
204 # Reacts to a statistics related event.
206 # Called by `StatisticsReactor::react_event`.
208 private fun react_stats_event
(game
: Game) do end
211 redef class IssuesEvent
213 # Count opened and closed issues.
214 redef fun react_stats_event
(game
) do
215 var player
= issue
.user
.player
(game
)
216 if action
== "opened" then
217 game
.stats
.inc
("issues")
218 game
.stats
.inc
("issues_open")
220 player
.stats
.inc
("issues")
221 player
.stats
.inc
("issues_open")
223 else if action
== "reopened" then
224 game
.stats
.inc
("issues_open")
226 player
.stats
.inc
("issues_open")
228 else if action
== "closed" then
229 game
.stats
.dec
("issues_open")
231 player
.stats
.dec
("issues_open")
237 redef class PullRequestEvent
239 # Count opened and closed pull requests.
240 redef fun react_stats_event
(game
) do
241 var player
= pull
.user
.player
(game
)
242 if action
== "opened" then
243 game
.stats
.inc
("pulls")
244 game
.stats
.inc
("pulls_open")
246 player
.stats
.inc
("pulls")
247 player
.stats
.inc
("pulls_open")
249 else if action
== "reopened" then
250 game
.stats
.inc
("pulls_open")
252 player
.stats
.inc
("pulls_open")
254 else if action
== "closed" then
255 game
.stats
.dec
("pulls_open")
256 player
.stats
.dec
("pulls_open")
258 game
.stats
["commits"] += pull
.commits
259 player
.stats
["commits"] += pull
.commits
267 redef class IssueCommentEvent
269 # Count posted comments
270 redef fun react_stats_event
(game
) do
271 if action
== "created" then
272 var player
= comment
.user
.player
(game
)
273 game
.stats
.inc
("comments")
274 player
.stats
.inc
("comments")
275 # FIXME use a more precise way to locate reviews
276 if comment
.has_ok_review
then
277 game
.stats
.inc
("reviews")
278 player
.stats
.inc
("reviews")
286 redef class IssueComment
287 # Does this comment contain a "+1"?
288 fun has_ok_review
: Bool do return body
.has
("\\+1\\b".to_re
)