Merge: introduce plain_to_s
[nit.git] / lib / bitmap / bitmap.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2015 Budi Kurniawan <budi2020@gmail.com>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # The Bitmap class represents a 24-bit bitmap image. An instance can be constructed
18 # by calling load or with_size:
19 #
20 # new Bitmap.load(path_to_a_bmp_file)
21 # new Bitmap.with_size(400, 300)
22 #
23 # The width and height attributes contain the image's width and height,
24 # respectively.
25 #
26 # Individual pixels can be manipulated by calling the set_pixel function:
27 #
28 # set_pixel(x, y, color)
29 #
30 # The no-argument grayscale function converts the bitmap to grayscale and is an
31 # implementation of this Rossetacode task:
32 # http://rosettacode.org/wiki/Grayscale_image
33 #
34 # Finally, the bitmap can be saved to a file by calling save:
35 #
36 # save(path_to_a_file)
37 #
38 # For information on the bitmap format, see
39 # http://en.wikipedia.org/wiki/BMP_file_format
40 #
41 # A module containing classes for manipulating bitmap images
42 module bitmap
43 #
44 # A class that represents a Bitmap image
45 class Bitmap
46 # The file path if this Bitmap is created by loading a bitmap file
47 var file_path: String is noinit
48
49 # The file extension if this Bitmap is created by loading a bitmap file
50 var file_extension: String is noinit
51
52 # The file size if this Bitmap is created by loading a bitmap file
53 var file_size: Int is noinit
54
55 # The image width in pixels
56 var width: Int is noinit
57
58 # The image height in pixels
59 var height: Int is noinit
60
61 # The offset of image data. Typically, 54
62 private var data_offset: Int is noinit
63
64 # The number of bits representing a pixel. Currently only 24-bit bitmaps are supported
65 private var bits_per_pixel: Int is noinit
66
67 # The size of images. For a 24-bit bitmap, this is equal to (3*width*height)
68 private var image_size: Int is noinit
69
70 # 14-byte bitmap header
71 private var bitmap_header: Array[Int] = [66, 77, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0]
72
73 # 40-byte dib header
74 private var dib_header: Array[Int] = [40, 0, 0, 0, 0, 0, 0, 0, 0, 0,
75 0, 0, 1, 0, 24, 0, 0, 0, 0, 0,
76 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
77 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
78
79 # The image data, each cell contains a pixel.
80 # The first 8 least-significant bits represent the red component,
81 # the next 8 least-significant bits represent the green component,
82 # and the next 8 bit represent the blue component.
83 # The last 8 most-significant bits are not used
84 private var data = new Array[Array[Int]]
85
86 # Constructs a Bitmap object by passing the image's width and height (in pixels)
87 init with_size(width: Int, height: Int)
88 do
89 self.width = width
90 self.height = height
91 self.bits_per_pixel = 24
92 self.data_offset = 54
93 #set width and height
94
95 self.set_value(dib_header, 4, width)
96 self.set_value(dib_header, 8, height)
97 #set file size
98 var file_size = 3 * width * height + 54
99 self.set_value(bitmap_header, 2, file_size)
100
101 #init pixel data
102 self.data = new Array[Array[Int]].with_capacity(height)
103 for x in [0..height[ do
104 var row = new Array[Int].with_capacity(width)
105 for y in [0..width[ do
106 row.add(0x00FFFFFF)
107 end
108 self.data[x] = row
109 end
110 end
111
112 # Creates an instance of Bitmap by loading an existing image file
113 init load(path: String)
114 do
115 self.file_path = path
116 var temp = path.file_extension
117 if temp != null then
118 self.file_extension = temp
119 else
120 self.file_extension = ""
121 end
122 var fileReader = new FileReader.open(path)
123
124 # =============== Bitmap header ================
125 for x in [0..13] do
126 var b = fileReader.read_byte
127 if b == null then
128 return
129 end
130 bitmap_header[x] = b
131 end
132 self.file_size = get_value(bitmap_header.subarray(2, 4))
133 self.data_offset = get_value(bitmap_header.subarray(10, 4))
134
135 # =============== DIB header ================
136 for x in [0..39] do
137 var b = fileReader.read_byte
138 if b == null then return
139 dib_header[x] = b
140 end
141 var dib_size = get_value(dib_header.subarray(0, 4))
142 # only support BITMAPINFOHEADER
143 if dib_size != 40 then
144 print "This type of bitmap is not supported"
145 fileReader.close
146 return
147 end
148
149 self.width = get_value(dib_header.subarray(4, 4))
150 self.height = get_value(dib_header.subarray(8, 4))
151 self.bits_per_pixel = get_value(dib_header.subarray(14, 2))
152 self.image_size = get_value(dib_header.subarray(20, 4))
153
154 if self.bits_per_pixel != 24 then
155 print "Only full color bitmaps are supported"
156 fileReader.close
157 return
158 end
159
160 if self.bits_per_pixel == 24 then
161 # assert self.image_size + 54 <= self.file_size
162 # start loading image data, for now assume no padding
163 for x in [0..self.height[
164 do
165 var row = new Array[Int].with_capacity(self.width)
166 for y in [0..self.width[
167 do
168 var bts = fileReader.read_bytes(3)
169 if bts.length != 3 then return
170 var red = bts[0] << 16
171 var green = bts[1] << 8
172 var blue = bts[2]
173 row.add(red + green + blue)
174 end
175 self.data.add(row)
176 end
177 end
178 fileReader.close
179 end #end of load_from_file method
180
181 # Converts the value contained in two or four bytes into an Int. Since Nit
182 # does not have a byte type, Int is used
183 private fun get_value(array: Array[Int]): Int
184 do
185 var value = 0
186 for x in [0..array.length[ do
187 value += array[x] * 256.to_f.pow(x.to_f).to_i
188 end
189 return value
190 end
191
192 # Converts the value in an Int to four bytes. Since Nit does not have a byte
193 # type, Int is used.
194 private fun set_value(array: Array[Int], start_index: Int, value: Int)
195 do
196 array[start_index] = value.bin_and(0x000000FF)
197 array[start_index + 1] = value.rshift(8).bin_and(0x000000FF)
198 array[start_index + 2] = value.rshift(16).bin_and(0x000000FF)
199 array[start_index + 3] = value.rshift(24).bin_and(0x000000FF)
200 end
201
202 # Saves the bitmap into a file
203 fun save(path: String)
204 do
205 var fw = new FileWriter.open(path)
206 # Write bitmap header
207 for x in [0..self.bitmap_header.length[ do
208 fw.write(self.bitmap_header[x].ascii.to_s)
209 end
210 # Write dib header
211 for x in [0..self.dib_header.length[ do
212 fw.write(self.dib_header[x].ascii.to_s)
213 end
214 # Write color table (if any)
215 # Write data (no padding for now)
216 for x in [0..self.height[ do
217 var row = self.data[x]
218 for y in [0..self.width[ do
219 var pixel = row[y]
220 var red = pixel.rshift(16)
221 var green = pixel.bin_and(0x00FF00).rshift(8)
222 var blue = pixel.bin_and(0x000000FF)
223 fw.write(red.ascii.to_s)
224 fw.write(green.ascii.to_s)
225 fw.write(blue.ascii.to_s)
226 end
227 end
228 fw.close
229 end #end of save
230
231 # Converts the bitmap to grayscale by manipulating each individual pixel
232 fun grayscale
233 do
234 for x in [0..self.height[ do
235 var row = self.data[x]
236 for y in [0..self.width[ do
237 var pixel = row[y]
238 var red = pixel.rshift(16)
239 var green = pixel.bin_and(0x00FF00).rshift(8)
240 var blue = pixel.bin_and(0x000000FF)
241 var lum = (0.2126 * red.to_f + 0.7152 * green.to_f + 0.0722 * blue.to_f).to_i
242 pixel = lum * 256 * 256 + lum * 256 + lum
243 self.data[x][y] = pixel
244 end
245 end
246 end
247
248 # Sets an individual pixel, where position (0, 0) represents the top-left pixel.
249 fun set_pixel(x: Int, y: Int, color: Int)
250 do
251 if x >= 0 and y >= 0 and x < self.width and y < self.height then
252 # Since a bitmap stores its rows of pixels upside-down, y is mapped to
253 # height - 1 - y to make (0, 0) the top-left pixel
254 self.data[self.height - 1 - y][x] = color
255 end
256 end
257 end #end of class Bitmap