1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Test module for `achievements.nit`
18 module test_achievements
is test
24 super NitrpgTestHelper
27 fun test_add_achievement
is test
do
29 var game
= load_game
("Morriar/nit", db
)
30 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
31 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
32 game
.add_achievement
(a1
)
33 game
.add_achievement
(a2
)
34 assert game
.load_achievements
.length
== 2
37 fun test_load_achievement
is test
do
39 var game
= load_game
("Morriar/nit", db
)
40 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
41 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
42 game
.add_achievement
(a1
)
43 assert game
.load_achievement
(a1
.id
).id
== "test_id1"
44 assert game
.load_achievement
(a2
.id
) == null
47 fun test_load_achievements
is test
do
49 var game
= load_game
("Morriar/nit", db
)
50 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
51 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
52 var a3
= new Achievement(game
, "test_id3", "test_name", "test_desc", 15)
53 game
.add_achievement
(a1
)
54 game
.add_achievement
(a2
)
55 game
.db
.collection
("achievements").insert
(a3
.to_json_object
)
56 var ok
= [a1
.id
, a2
.id
]
57 var res
= game
.load_achievements
58 assert res
.length
== 2
59 for a
in res
.values
do assert ok
.has
(a
.id
)
64 super NitrpgTestHelper
67 fun test_add_achievement
is test
do
69 var game
= load_game
("Morriar/nit", db
)
70 var player1
= new Player(game
, "Morriar")
71 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
72 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
73 player1
.add_achievement
(a1
)
74 player1
.add_achievement
(a2
)
75 assert player1
.load_achievements
.length
== 2
78 fun test_load_achievement
is test
do
80 var game
= load_game
("Morriar/nit", db
)
81 var player1
= new Player(game
, "Morriar")
82 var player2
= new Player(game
, "xymus")
83 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
84 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
85 player1
.add_achievement
(a1
)
86 player2
.add_achievement
(a2
)
87 assert player1
.load_achievement
(a1
.id
).id
== "test_id1"
88 assert player1
.load_achievement
(a2
.id
) == null
89 assert player2
.load_achievement
(a2
.id
).id
== "test_id2"
90 assert player2
.load_achievement
(a1
.id
) == null
93 fun test_load_achievements
is test
do
95 var game
= load_game
("Morriar/nit", db
)
96 var player1
= new Player(game
, "Morriar")
97 var player2
= new Player(game
, "xymus")
98 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
99 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
100 var a3
= new Achievement(game
, "test_id3", "test_name", "test_desc", 15)
101 player1
.add_achievement
(a1
)
102 player1
.add_achievement
(a2
)
103 player2
.add_achievement
(a3
)
104 var ok
= [a1
.id
, a2
.id
]
105 var res
= player1
.load_achievements
106 assert res
.length
== 2
107 for a
in res
.values
do assert ok
.has
(a
.id
)
111 class TestAchievement
112 super NitrpgTestHelper
115 fun test_init
is test
do
117 var game
= load_game
("Morriar/nit", db
)
118 var a
= new Achievement(game
, "test_id", "test_name", "test_desc", 15)
119 assert a
.id
== "test_id"
120 assert a
.name
== "test_name"
121 assert a
.desc
== "test_desc"
122 assert a
.reward
== 15
125 fun test_init_from_json
is test
do
127 var game
= load_game
("Morriar/nit", db
)
133 }""".parse_json
.as(JsonObject)
134 var a
= new Achievement.from_json
(game
, json
)
135 assert a
.id
== "test_id"
136 assert a
.name
== "test_name"
137 assert a
.desc
== "test_desc"
138 assert a
.reward
== 15