poset: add lookup services in Map to search using keys inhierarchies.
[nit.git] / lib / more_collections.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Highly specific, but useful, collections-related classes.
16 module more_collections is serialize
17
18 import serialization
19 import poset
20
21 # Simple way to store an `HashMap[K, Array[V]]`
22 #
23 # Unlike standard HashMap, MultiHashMap provides a new
24 # empty array on the first access on a unknown key.
25 #
26 # var m = new MultiHashMap[String, Char]
27 # assert not m.has_key("four")
28 # m["four"].add('i')
29 # m["four"].add('i')
30 # m["four"].add('i')
31 # m["four"].add('i')
32 # assert m.has_key("four")
33 # assert m["four"] == ['i', 'i', 'i', 'i']
34 # assert m["zzz"] == new Array[Char]
35 class MultiHashMap[K, V]
36 super HashMap[K, Array[V]]
37
38 # Add `v` to the array associated with `k`.
39 #
40 # If there is no array associated, then create it.
41 #
42 # For the inverse operation, see `remove_one`.
43 #
44 # ```
45 # var m = new MultiHashMap[String, Char]
46 # m.add_one("four", 'i')
47 # m.add_one("four", 'i')
48 # m.add_one("four", 'i')
49 # m.add_one("four", 'i')
50 # assert m.has_key("four")
51 # assert m["four"] == ['i', 'i', 'i', 'i']
52 # ```
53 fun add_one(k: K, v: V)
54 do
55 var x = self.get_or_null(k)
56 if x != null then
57 x.add(v)
58 else
59 self[k] = [v]
60 end
61 end
62
63 redef fun provide_default_value(key) do
64 var res = new Array[V]
65 self[key] = res
66 return res
67 end
68
69 # Remove an occurrence of `v` from the array associated with `k`.
70 #
71 # If the associated array does not contain `v`, do nothing. If the
72 # associated array only contain one element and this element is `v`, remove
73 # the key `k`.
74 #
75 # In a nutshell, does the inverse operation of `add_one`.
76 #
77 # ```
78 # var m = new MultiHashMap[String, Char]
79 # m["four"] = ['4', 'i', 'i', 'i', 'i']
80 # m.remove_one("four", 'i')
81 # assert m["four"] == ['4', 'i', 'i', 'i']
82 #
83 # m = new MultiHashMap[String, Char]
84 # m.add_one("one", '1')
85 # m.remove_one("one", '?')
86 # assert m["one"] == ['1']
87 # m.remove_one("one", '1')
88 # assert not m.has_key("one")
89 # assert m["one"] == new Array[Char]
90 #
91 # m = new MultiHashMap[String, Char]
92 # m.add_one("one", '1')
93 # m.remove_one("two", '2')
94 # assert not m.has_key("two")
95 # assert m["one"] == ['1']
96 # assert m["two"] == new Array[Char]
97 # ```
98 fun remove_one(k: K, v: V)
99 do
100 var x = get_or_null(k)
101 if x != null then
102 x.remove(v)
103 if x.is_empty then keys.remove(k)
104 end
105 end
106
107 # Search the values in `pe.greaters` from the most smaller elements that have a value.
108 #
109 # Elements without values are ignored.
110 #
111 # Basically, values defined in nearest greater elements of `pe` are inherited.
112 #
113 # ~~~
114 # var pos = new POSet[String]
115 # pos.add_chain(["E", "D", "C", "B", "A"])
116 # pos.add_chain(["D", "X", "B"])
117 #
118 # var map = new MultiHashMap[String, String]
119 # map["A"].append(["a", "1"])
120 # map["C"].append(["c", "2"])
121 # map["X"].append(["x", "2"])
122 # map["E"].add "e"
123 #
124 # assert map.lookup_joined_values(pos["B"]).has_exactly(["a", "1"])
125 # assert map.lookup_joined_values(pos["C"]).has_exactly(["c", "2"])
126 # assert map.lookup_joined_values(pos["D"]).has_exactly(["c", "x", "2"])
127 # ~~~
128 fun lookup_joined_values(pe: POSetElement[K]): Set[V]
129 do
130 var res = new Set[V]
131 for k in pe.poset.select_smallest(filter_keys(pe.greaters)) do res.add_all self[k]
132 return res
133
134 end
135 end
136
137 # Simple way to store an `HashMap[K1, HashMap[K2, V]]`
138 #
139 # ~~~~
140 # var hm2 = new HashMap2[Int, String, Float]
141 # hm2[1, "one"] = 1.0
142 # hm2[2, "two"] = 2.0
143 # assert hm2[1, "one"] == 1.0
144 # assert hm2[2, "not-two"] == null
145 # ~~~~
146 class HashMap2[K1, K2, V]
147
148 private var level1 = new HashMap[K1, HashMap[K2, V]]
149
150 # Return the value associated to the keys `k1` and `k2`.
151 # Return `null` if no such a value.
152 fun [](k1: K1, k2: K2): nullable V
153 do
154 var level1 = self.level1
155 var level2 = level1.get_or_null(k1)
156 if level2 == null then return null
157 return level2.get_or_null(k2)
158 end
159
160 # Set `v` the value associated to the keys `k1` and `k2`.
161 fun []=(k1: K1, k2: K2, v: V)
162 do
163 var level1 = self.level1
164 var level2 = level1.get_or_null(k1)
165 if level2 == null then
166 level2 = new HashMap[K2, V]
167 level1[k1] = level2
168 end
169 level2[k2] = v
170 end
171
172 # Remove the item at `k1` and `k2`
173 fun remove_at(k1: K1, k2: K2)
174 do
175 var level1 = self.level1
176 var level2 = level1.get_or_null(k1)
177 if level2 == null then return
178 level2.keys.remove(k2)
179 end
180
181 # Is there a value at `k1, k2`?
182 fun has(k1: K1, k2: K2): Bool
183 do
184 if not level1.keys.has(k1) then return false
185 return level1[k1].keys.has(k2)
186 end
187
188 # Remove all items
189 fun clear do level1.clear
190 end
191
192 # Simple way to store an `HashMap[K1, HashMap[K2, HashMap[K3, V]]]`
193 #
194 # ~~~~
195 # var hm3 = new HashMap3[Int, String, Int, Float]
196 # hm3[1, "one", 11] = 1.0
197 # hm3[2, "two", 22] = 2.0
198 # assert hm3[1, "one", 11] == 1.0
199 # assert hm3[2, "not-two", 22] == null
200 # ~~~~
201 class HashMap3[K1, K2, K3, V]
202
203 private var level1 = new HashMap[K1, HashMap2[K2, K3, V]]
204
205 # Return the value associated to the keys `k1`, `k2`, and `k3`.
206 # Return `null` if no such a value.
207 fun [](k1: K1, k2: K2, k3: K3): nullable V
208 do
209 var level1 = self.level1
210 var level2 = level1.get_or_null(k1)
211 if level2 == null then return null
212 return level2[k2, k3]
213 end
214
215 # Set `v` the value associated to the keys `k1`, `k2`, and `k3`.
216 fun []=(k1: K1, k2: K2, k3: K3, v: V)
217 do
218 var level1 = self.level1
219 var level2 = level1.get_or_null(k1)
220 if level2 == null then
221 level2 = new HashMap2[K2, K3, V]
222 level1[k1] = level2
223 end
224 level2[k2, k3] = v
225 end
226
227 # Remove the item at `k1`, `k2` and `k3`
228 fun remove_at(k1: K1, k2: K2, k3: K3)
229 do
230 var level1 = self.level1
231 var level2 = level1.get_or_null(k1)
232 if level2 == null then return
233 level2.remove_at(k2, k3)
234 end
235
236 # Is there a value at `k1, k2, k3`?
237 fun has(k1: K1, k2: K2, k3: K3): Bool
238 do
239 if not level1.keys.has(k1) then return false
240 return level1[k1].has(k2, k3)
241 end
242
243 # Remove all items
244 fun clear do level1.clear
245 end
246
247 # A map with a default value.
248 #
249 # ~~~~
250 # var dm = new DefaultMap[String, Int](10)
251 # assert dm["a"] == 10
252 # ~~~~
253 #
254 # The default value is used when the key is not present.
255 # And getting a default value does not register the key.
256 #
257 # ~~~~
258 # assert dm["a"] == 10
259 # assert dm.length == 0
260 # assert dm.has_key("a") == false
261 # ~~~~
262 #
263 # It also means that removed key retrieve the default value.
264 #
265 # ~~~~
266 # dm["a"] = 2
267 # assert dm["a"] == 2
268 # dm.keys.remove("a")
269 # assert dm["a"] == 10
270 # ~~~~
271 #
272 # Warning: the default value is used as is, so using mutable object might
273 # cause side-effects.
274 #
275 # ~~~~
276 # var dma = new DefaultMap[String, Array[Int]](new Array[Int])
277 #
278 # dma["a"].add(65)
279 # assert dma["a"] == [65]
280 # assert dma.default == [65]
281 # assert dma["c"] == [65]
282 #
283 # dma["b"] += [66]
284 # assert dma["b"] == [65, 66]
285 # assert dma.default == [65]
286 # ~~~~
287 class DefaultMap[K, V]
288 super HashMap[K, V]
289
290 # The default value.
291 var default: V
292
293 redef fun provide_default_value(key) do return default
294 end
295
296 # An unrolled linked list
297 #
298 # A sequence implemented as a linked list of arrays.
299 #
300 # This data structure is similar to the `List` but it can benefit from
301 # better cache performance, lower data overhead for the nodes metadata and
302 # it spares the GC to allocate many small nodes.
303 class UnrolledList[E]
304 super Sequence[E]
305
306 # Desired capacity for each nodes
307 #
308 # By default at `32`, it can be increased for very large lists.
309 #
310 # It can be modified anytime, but newly created nodes may still be assigned
311 # the same capacity of old nodes when created by `insert`.
312 var nodes_length = 32 is writable
313
314 private var head_node: UnrolledNode[E] = new UnrolledNode[E](nodes_length)
315
316 private var tail_node: UnrolledNode[E] = head_node
317
318 redef var length = 0
319
320 redef fun clear
321 do
322 head_node = new UnrolledNode[E](nodes_length)
323 tail_node = head_node
324 length = 0
325 end
326
327 # Out parameter of `node_at`
328 private var index_within_node = 0
329
330 private fun node_at(index: Int): UnrolledNode[E]
331 do
332 assert index >= 0 and index < length
333
334 var node = head_node
335 while index >= node.length do
336 index -= node.length
337 node = node.next.as(not null)
338 end
339
340 index_within_node = index
341 return node
342 end
343
344 private fun insert_node(node: UnrolledNode[E], prev, next: nullable UnrolledNode[E])
345 do
346 if prev != null then
347 prev.next = node
348 else head_node = node
349
350 if next != null then
351 next.prev = node
352 else tail_node = node
353
354 node.next = next
355 node.prev = prev
356 end
357
358 redef fun [](index)
359 do
360 var node = node_at(index)
361 index = index_within_node + node.head_index
362 return node.items[index]
363 end
364
365 redef fun []=(index, value)
366 do
367 var node = node_at(index)
368 index = index_within_node + node.head_index
369 node.items[index] = value
370 end
371
372 redef fun push(item)
373 do
374 var node = tail_node
375 if not node.full then
376 if node.tail_index < node.capacity then
377 # There's room at the tail
378 node.tail_index += 1
379 else
380 # Move everything over by `d`
381 assert node.head_index > 0
382 var d = node.head_index / 2 + 1
383 node.move_head(node.length, d)
384 for i in d.times do node.items[node.tail_index - i] = null
385 node.head_index -= d
386 node.tail_index += -d+1
387 end
388 node.items[node.tail_index-1] = item
389 else
390 # New node!
391 node = new UnrolledNode[E](nodes_length)
392 insert_node(node, tail_node, null)
393 node.tail_index = 1
394 node.items[0] = item
395 end
396 length += 1
397 end
398
399 redef fun unshift(item)
400 do
401 var node = head_node
402 if not node.full then
403 if node.head_index > 0 then
404 # There's room at the head
405 node.head_index -= 1
406 else
407 # Move everything over by `d`
408 assert node.tail_index < node.capacity
409 var d = (node.capacity-node.tail_index) / 2 + 1
410 node.move_tail(0, d)
411 for i in d.times do node.items[node.head_index+i] = null
412 node.head_index += d-1
413 node.tail_index += d
414 end
415 node.items[node.head_index] = item
416 else
417 # New node!
418 node = new UnrolledNode[E](nodes_length)
419 insert_node(node, null, head_node)
420 node.head_index = node.capacity-1
421 node.tail_index = node.capacity
422 node.items[node.capacity-1] = item
423 end
424 length += 1
425 end
426
427 redef fun pop
428 do
429 assert not_empty
430
431 var node = tail_node
432 while node.length == 0 do
433 # Delete empty node
434 var nullable_node = node.prev
435 assert is_not_empty: nullable_node != null
436 node = nullable_node
437 node.next = null
438 self.tail_node = node
439 end
440
441 var item = node.items[node.tail_index-1]
442 node.tail_index -= 1
443 length -= 1
444 return item
445 end
446
447 redef fun shift
448 do
449 assert not_empty
450
451 var node = head_node
452 while node.length == 0 do
453 # Delete empty node
454 var nullable_node = node.next
455 assert is_not_empty: nullable_node != null
456 node = nullable_node
457 node.prev = null
458 self.head_node = node
459 end
460
461 var item = node.items[node.head_index]
462 node.head_index += 1
463 length -= 1
464 return item
465 end
466
467 redef fun insert(item, index)
468 do
469 if index == length then
470 push item
471 return
472 end
473
474 var node = node_at(index)
475 index = index_within_node
476 if node.full then
477 # Move half to a new node
478 var new_node = new UnrolledNode[E](nodes_length.max(node.capacity))
479
480 # Plug in the new node
481 var next_node = node.next
482 insert_node(new_node, node, next_node)
483
484 # Move items at and after `index` to the new node
485 var to_displace = node.length-index
486 var offset = (new_node.capacity-to_displace)/2
487 for i in [0..to_displace[ do
488 new_node.items[offset+i] = node.items[index+i]
489 node.items[index+i] = null
490 end
491 new_node.head_index = offset
492 new_node.tail_index = offset + to_displace
493 node.tail_index -= to_displace
494
495 # Store `item`
496 if index > node.capacity / 2 then
497 new_node.items[offset-1] = item
498 new_node.head_index -= 1
499 else
500 node.items[node.head_index+index] = item
501 node.tail_index += 1
502 end
503 else
504 if node.tail_index < node.capacity then
505 # Move items towards the tail
506 node.move_tail(index, 1)
507 node.tail_index += 1
508 node.items[node.head_index + index] = item
509 else
510 # Move items towards the head
511 node.move_head(index, 1)
512 node.items[node.head_index + index-1] = item
513 node.head_index -= 1
514 end
515 end
516 length += 1
517 end
518
519 redef fun remove_at(index)
520 do
521 var node = node_at(index)
522 index = index_within_node + node.head_index
523
524 # Shift left all the elements after `index`
525 for i in [index+1 .. node.tail_index[ do
526 node.items[i-1] = node.items[i]
527 end
528 node.tail_index -= 1
529 node.items[node.tail_index] = null
530
531 length -= 1
532
533 var next_node = node.next
534 var prev_node = node.prev
535 if node.is_empty and (next_node != null or prev_node != null) then
536 # Empty and non-head or tail node, delete
537 if next_node != null then
538 next_node.prev = node.prev
539 else tail_node = prev_node.as(not null)
540
541 if prev_node != null then
542 prev_node.next = node.next
543 else head_node = next_node.as(not null)
544 end
545 end
546
547 redef fun iterator do return new UnrolledIterator[E](self)
548 end
549
550 # Node composing an `UnrolledList`
551 #
552 # Stores the elements in the `items` array. The elements in the `items` array
553 # begin at `head_index` and end right before `tail_index`. The data is contiguous,
554 # but there can be empty cells at the beginning and the end of the array.
555 private class UnrolledNode[E]
556
557 var prev: nullable UnrolledNode[E] = null
558
559 var next: nullable UnrolledNode[E] = null
560
561 # Desired length of `items`
562 var capacity: Int
563
564 # `Array` of items in this node, filled with `null`
565 var items = new Array[nullable E].filled_with(null, capacity) is lazy
566
567 # Index of the first element in `items`
568 var head_index = 0
569
570 # Index after the last element in `items`
571 var tail_index = 0
572
573 fun length: Int do return tail_index - head_index
574
575 fun full: Bool do return length == capacity
576
577 fun is_empty: Bool do return tail_index == head_index
578
579 # Move towards the head all elements before `index` of `displace` cells
580 fun move_tail(index, displace: Int)
581 do
582 for i in [tail_index-1..head_index+index].step(-1) do
583 items[i+displace] = items[i]
584 end
585 end
586
587 # Move towards the tail all elements at and after `index` of `displace` cells
588 fun move_head(index, displace: Int)
589 do
590 for i in [head_index..head_index+index[ do
591 items[i-displace] = items[i]
592 end
593 end
594 end
595
596 private class UnrolledIterator[E]
597 super IndexedIterator[E]
598
599 var list: UnrolledList[E]
600
601 var node: nullable UnrolledNode[E] = list.head_node is lazy
602
603 # Index of the current `item`
604 redef var index = 0
605
606 # Index within the current `node`
607 var index_in_node: Int = node.head_index is lazy
608
609 redef fun item do return node.items[index_in_node]
610
611 redef fun is_ok do return index < list.length
612
613 redef fun next
614 do
615 index += 1
616 index_in_node += 1
617
618 if index_in_node >= node.tail_index then
619 node = node.next
620 if node != null then index_in_node = node.head_index
621 end
622 end
623 end
624
625 # Keep track of the best elements according to a distance value.
626 #
627 # ~~~
628 # var bests = new BestDistance[String](5)
629 # bests.update(10, "Too big")
630 # assert bests.best_items.is_empty
631 # bests.update(5, "Just fine")
632 # bests.update(5, "Another one")
633 # assert bests.best_items.has_exactly(["Just fine", "Another one"])
634 # bests.update(2, "A better one")
635 # bests.update(4, "Not good enough")
636 # assert bests.best_distance == 2
637 # assert bests.best_items.has_exactly(["A better one"])
638 # ~~~
639 class BestDistance[E]
640 # Current smallest distance
641 var best_distance: Int is writable
642
643 # Known elements with the smallest distance
644 var best_items = new Set[E] is writable
645
646 # Register a `candidate` with a `distance`
647 #
648 # * To high, it is ignored.
649 # * Equal to the current best, it is added
650 # * Better that them, is is the new best element
651 #
652 # Return `true` if the candidate is kept (alone or with other)
653 # returns `false` if the candidate is ignored.
654 fun update(distance: Int, candidate: E): Bool
655 do
656 if distance > best_distance then return false
657 if distance < best_distance then
658 best_distance = distance
659 best_items.clear
660 end
661 best_items.add candidate
662 return true
663 end
664 end