rename 'package' to 'module'
[nit.git] / lib / standard / collection / list.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2004-2008 Jean Privat <jean@pryen.org>
4 #
5 # This file is free software, which comes along with NIT. This software is
6 # distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
7 # without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
8 # PARTICULAR PURPOSE. You can modify it is you want, provided this header
9 # is kept unaltered, and a notification of the changes is added.
10 # You are allowed to redistribute it and sell it, alone or is a part of
11 # another product.
12
13 # This module handle double linked lists
14 module list
15
16 import abstract_collection
17
18 # Double linked lists.
19 class List[E]
20 super Sequence[E]
21 # Access
22 redef fun [](index) do return get_node(index).item
23
24 redef fun []=(index, item) do get_node(index).item = item
25
26 # O(1)
27 redef fun first do return _head.item
28
29 # O(1)
30 redef fun first=(e) do _head.item = e
31
32 # O(1)
33 redef fun last do return _tail.item
34
35 # O(1)
36 redef fun last=(e) do _tail.item = e
37
38 # Queries
39
40 # O(1)
41 redef fun is_empty do return _head == null
42
43 # O(n)
44 redef fun length
45 do
46 var l = 0
47 var t = _head
48 while t != null do
49 l += 1
50 t = t.next
51 end
52 return l
53 end
54
55 # O(n)
56 redef fun has(e) do return search_node_after(e, _head) != null
57
58 redef fun has_only(e)
59 do
60 var node = _head
61 while node != null do
62 if node.item != e then return false
63 node = node.next
64 end
65 return true
66 end
67
68 redef fun count(e)
69 do
70 var nb = 0
71 var node = _head
72 while node != null do
73 if node.item != e then nb += 1
74 node = node.next
75 end
76 return nb
77 end
78
79 # Return a list of elements between 'from' and 'to'.
80 fun slice(from: Int, to: Int): List[E] do
81 assert from >= 0 and from < length
82 assert to >= 0 and to < length and from <= to
83 var list = new List[E]
84 while from <= to do
85 list.add(self[from])
86 from += 1
87 end
88 return list
89 end
90
91 # Add elements
92
93 # O(1)
94 redef fun push(e)
95 do
96 var node = new ListNode[E](e)
97 if _tail == null then
98 _head = node
99 else
100 _tail.next = node
101 node.prev = _tail
102 end
103 _tail = node
104 end
105
106 # O(1)
107 redef fun unshift(e)
108 do
109 var node = new ListNode[E](e)
110 if _head == null then
111 _tail = node
112 else
113 node.next = _head
114 _head.prev = node
115 end
116 _head = node
117 end
118
119 # Append `l` to `self` but clear `l`.
120 ##
121 # O(1)
122 fun link(l: List[E])
123 do
124 if _tail == null then
125 _head = l._head
126 else if l._head != null then
127 _tail.next = l._head
128 _tail.next.prev = _tail
129 end
130 _tail = l._tail
131 l.clear
132 end
133
134 # Remove elements
135
136 # O(1)
137 redef fun pop
138 do
139 var node = _tail
140 _tail = node.prev
141 node.prev = null
142 if _tail == null then
143 _head = null
144 else
145 _tail.next = null
146 end
147 return node.item
148 end
149
150 # O(1)
151 redef fun shift
152 do
153 var node = _head
154 _head = node.next
155 node.next = null
156 if _head == null then
157 _tail = null
158 else
159 _head.prev = null
160 end
161 return node.item
162 end
163
164 redef fun remove(e)
165 do
166 var node = search_node_after(e, _head)
167 if node != null then remove_node(node)
168 end
169
170 redef fun remove_at(i)
171 do
172 var node = get_node(i)
173 if node != null then remove_node(node)
174 end
175
176 redef fun clear
177 do
178 _head = null
179 _tail = null
180 end
181
182
183 redef fun iterator: ListIterator[E] do return new ListIterator[E](self)
184
185 # Build an empty list.
186 init do end
187
188 # Build a list filled with the items of `coll`.
189 init from(coll: Collection[E]) do append(coll)
190
191 # The first node of the list
192 var _head: nullable ListNode[E]
193
194 # The last node of the list
195 var _tail: nullable ListNode[E]
196
197 # Get the `i`th node. get `null` otherwise.
198 private fun get_node(i: Int): nullable ListNode[E]
199 do
200 var n = _head
201 if i < 0 then
202 return null
203 end
204 while n != null and i > 0 do
205 n = n.next
206 i -= 1
207 end
208 return n
209 end
210
211 # get the first node that contains `e` after 'after', null otherwise
212 private fun search_node_after(e: E, after: nullable ListNode[E]): nullable ListNode[E]
213 do
214 var n = after
215 while n != null and n.item != e do n = n.next
216 return n
217 end
218
219 # Remove the node (ie. atach prev and next)
220 private fun remove_node(node: ListNode[E])
221 do
222 if node.prev == null then
223 _head = node.next
224 if node.next == null then
225 _tail = null
226 else
227 node.next.prev = null
228 end
229 else if node.next == null then
230 _tail = node.prev
231 node.prev.next = null
232 else
233 node.prev.next = node.next
234 node.next.prev = node.prev
235 end
236 end
237
238 private fun insert_before(element: E, node: ListNode[E])
239 do
240 var nnode = new ListNode[E](element)
241 var prev = node.prev
242 if prev == null then
243 _head = nnode
244 else
245 prev.next = nnode
246 end
247 nnode.prev = prev
248 nnode.next = node
249 node.prev = nnode
250 end
251 end
252
253 # This is the iterator class of List
254 class ListIterator[E]
255 super IndexedIterator[E]
256 redef fun item do return _node.item
257
258 fun item=(e: E) do _node.item = e
259
260 redef fun is_ok do return not _node == null
261
262 redef fun next
263 do
264 _node = _node.next
265 _index += 1
266 end
267
268 # Build a new iterator for `list`.
269 private init(list: List[E])
270 do
271 _list = list
272 _node = list._head
273 _index = 0
274 end
275
276 # The current list
277 var _list: List[E]
278
279 # The current node of the list
280 var _node: nullable ListNode[E]
281
282 # The index of the current node
283 redef readable var _index: Int
284
285 # Remove the current item
286 fun delete
287 do
288 _list.remove_node(_node.as(not null))
289 end
290
291 # Insert before the current item
292 fun insert_before(element: E)
293 do
294 _list.insert_before(element, _node.as(not null))
295 end
296 end
297
298 # Linked nodes that constitute a linked list.
299 private class ListNode[E]
300 super Container[E]
301 init(i: E)
302 do
303 item = i
304 end
305
306 # The next node.
307 readable writable var _next: nullable ListNode[E]
308
309 # The previous node.
310 readable writable var _prev: nullable ListNode[E]
311 end