-# This file is part of NIT ( http://www.nitlanguage.org )
#
# Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
#
import platform
import abstract_compiler
+import common_ffi
+import android_annotations
redef class ToolContext
redef fun platform_from_name(name)
class AndroidToolchain
super MakefileToolchain
- var android_project_root: String
+ var android_project_root: nullable String = null
redef fun compile_dir
do
- var normal_compile_dir = super
- android_project_root = normal_compile_dir
- return "{normal_compile_dir}/jni/nit_compile/"
+ var android_project_root = "{super}/android/"
+ self.android_project_root = android_project_root
+ return "{android_project_root}/jni/nit_compile/"
end
+ redef fun default_outname(mainmodule) do return "{mainmodule.name}.apk"
+
redef fun write_files(compiler, compile_dir, cfiles)
do
- var app_name = compiler.mainmodule.name
- var app_package = "org.nitlanguage.{app_name}"
- var app_version = "0.1"
+ var android_project_root = android_project_root.as(not null)
+ var project = toolcontext.modelbuilder.android_project_for(compiler.mainmodule)
+ var short_project_name = compiler.mainmodule.name
+ var release = toolcontext.opt_release.value
+
+ var app_name = project.name
+ if app_name == null then app_name = compiler.mainmodule.name
+
+ var app_package = project.java_package
+ if app_package == null then app_package = "org.nitlanguage.{short_project_name}"
+
+ var app_version = project.version
+ if app_version == null then app_version = "1.0"
+
+ var app_min_api = project.min_api
+ if app_min_api == null then app_min_api = 10
+
+ var app_target_api = project.target_api
+ if app_target_api == null then app_target_api = app_min_api
+
+ var app_max_api = ""
+ if project.max_api != null then app_max_api = "android:maxSdkVersion=\"{project.max_api.as(not null)}\""
+
+ # Clear the previous android project, so there is no "existing project warning"
+ # or conflict between Java files of different projects
+ if android_project_root.file_exists then android_project_root.rmdir
- var args = ["android", "-s", "create", "project", "--name", app_name,
- "--target", "android-10", "--path", android_project_root,
- "--package", app_package, "--activity", app_name]
+ var args = ["android", "-s",
+ "create", "project",
+ "--name", short_project_name,
+ "--target", "android-{app_target_api}",
+ "--path", android_project_root,
+ "--package", app_package,
+ "--activity", short_project_name]
toolcontext.exec_and_check(args, "Android project error")
# create compile_dir
## Generate delagating makefile
dir = "{android_project_root}/jni/"
- var file = new OFStream.open("{dir}/Android.mk")
- file.write """
+ """
include $(call all-subdir-makefiles)
-"""
- file.close
+ """.write_to_file("{dir}/Android.mk")
### generate makefile into "{compile_dir}/Android.mk"
dir = compile_dir
- file = new OFStream.open("{dir}/Android.mk")
- file.write """
+ """
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
-"""
- file.close
+ """.write_to_file("{dir}/Android.mk")
### generate AndroidManifest.xml
dir = android_project_root
- file = new OFStream.open("{dir}/AndroidManifest.xml")
- file.write """<?xml version="1.0" encoding="utf-8"?>
+ """<?xml version="1.0" encoding="utf-8"?>
<!-- BEGIN_INCLUDE(manifest) -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="{{{app_package}}}"
- android:versionCode="1"
- android:versionName="{{{app_version}}}"
- android:debuggable="true">
+ android:versionCode="{{{project.version_code}}}"
+ android:versionName="{{{app_version}}}">
<!-- This is the platform API where NativeActivity was introduced. -->
- <uses-sdk android:minSdkVersion="9" />
+ <uses-sdk
+ android:minSdkVersion="{{{app_min_api}}}"
+ android:targetSdkVersion="{{{app_target_api}}}"
+ {{{app_max_api}}} />
- <!-- This .apk has no Java code itself, so set hasCode to false. -->
<application
android:label="@string/app_name"
- android:hasCode="false"
- android:debuggable="true">
+ android:hasCode="true"
+ android:debuggable="{{{not release}}}">
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
+
+{{{project.manifest_application_lines.join("\n")}}}
+
</application>
+{{{project.manifest_lines.join("\n")}}}
+
</manifest>
<!-- END_INCLUDE(manifest) -->
-"""
- file.close
-
- ### generate res/values/strings.xml
- dir = "{android_project_root}/res/"
- if not dir.file_exists then dir.mkdir
- dir = "{dir}/values/"
- if not dir.file_exists then dir.mkdir
- file = new OFStream.open("{dir}/strings.xml")
- file.write """<?xml version="1.0" encoding="utf-8"?>
-<resources>
- <string name="app_name">{{{app_name}}}</string>
-</resources>"""
- file.close
+ """.write_to_file("{dir}/AndroidManifest.xml")
### Link to png sources
# libpng is not available on Android NDK
# FIXME make obtionnal when we have alternatives to mnit
var nit_dir = toolcontext.nit_dir
- var share_dir = "{nit_dir}/share/"
+ var share_dir = "{nit_dir or else ""}/share/"
if nit_dir == null or not share_dir.file_exists then
print "Android project error: Nit share directory not found, please use the environment variable NIT_DIR"
exit 1
### Link to assets (for mnit and others)
# This will be accessed from `android_project_root`
- var mainmodule_dir = compiler.mainmodule.location.file.filename.dirname
- var assets_dir = "{mainmodule_dir}/../assets"
- if not assets_dir.file_exists then assets_dir = "{mainmodule_dir}/assets"
+ var assets_dir
+ if compiler.mainmodule.location.file != null then
+ # it is a real file, use "{file}/../assets"
+ assets_dir = "{compiler.mainmodule.location.file.filename.dirname}/../assets"
+ else
+ # probably used -m, use "."
+ assets_dir = "assets"
+ end
if assets_dir.file_exists then
assets_dir = assets_dir.realpath
var target_assets_dir = "{android_project_root}/assets"
toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
end
end
+
+ ### copy resources (for android)
+ # This will be accessed from `android_project_root`
+ var res_dir
+ if compiler.mainmodule.location.file != null then
+ # it is a real file, use "{file}/../res"
+ res_dir = "{compiler.mainmodule.location.file.filename.dirname}/../res"
+ else
+ # probably used -m, use "."
+ res_dir = "res"
+ end
+ if res_dir.file_exists then
+ # copy the res folder to .nit_compile
+ res_dir = res_dir.realpath
+ var target_res_dir = "{android_project_root}"
+ toolcontext.exec_and_check(["cp", "-R", res_dir, target_res_dir], "Android project error")
+ else
+ # Create our own custom `res/values/string.xml` with the App name
+"""<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="app_name">{{{app_name}}}</string>
+</resources>""".write_to_file "{dir}/res/values/strings.xml"
+ end
end
redef fun write_makefile(compiler, compile_dir, cfiles)
redef fun compile_c_code(compiler, compile_dir)
do
+ var android_project_root = android_project_root.as(not null)
+ var release = toolcontext.opt_release.value
+
# Compile C code (and thus Nit)
toolcontext.exec_and_check(["ndk-build", "-s", "-j", "4", "-C", android_project_root], "Android project error")
# Generate the apk
- toolcontext.exec_and_check(["ant", "-q", "debug", "-f", android_project_root+"/build.xml"], "Android project error")
+ var args = ["ant", "-q", "-f", android_project_root+"/build.xml"]
+ if release then
+ args.add "release"
+ else args.add "debug"
+ toolcontext.exec_and_check(args, "Android project error")
# Move the apk to the target
- var outname = toolcontext.opt_output.value
- if outname == null then outname = "{compiler.mainmodule.name}.apk"
- toolcontext.exec_and_check(["mv", "{android_project_root}/bin/{compiler.mainmodule.name}-debug.apk", outname], "Android project error")
+ var outname = outfile(compiler.mainmodule)
+
+ var src_apk_suffix
+ if release then
+ src_apk_suffix = "release-unsigned"
+ else src_apk_suffix = "debug"
+
+ toolcontext.exec_and_check(["mv", "{android_project_root}/bin/{compiler.mainmodule.name}-{src_apk_suffix}.apk", outname], "Android project error")
+ end
+end
+
+redef class JavaClassTemplate
+ redef fun write_to_files(compdir)
+ do
+ var jni_path = "jni/nit_compile/"
+ if compdir.has_suffix(jni_path) then
+ var path = "{compdir.substring(0, compdir.length-jni_path.length)}/src/"
+ return super(path)
+ else return super
end
end