lib/gamnit: fix order on the color bits count
[nit.git] / lib / gamnit / egl.nit
index 3fcb8c8..b451362 100644 (file)
@@ -46,14 +46,14 @@ redef class GamnitDisplay
        end
 
        # Select an EGL config
-       protected fun select_egl_config(blue, green, red, alpha, depth, stencil, sample: Int)
+       protected fun select_egl_config(red, green, blue, alpha, depth, stencil, sample: Int)
        do
                var config_chooser = new EGLConfigChooser
                config_chooser.renderable_type_egl
                config_chooser.surface_type_egl
-               config_chooser.blue_size = blue
-               config_chooser.green_size = green
                config_chooser.red_size = red
+               config_chooser.green_size = green
+               config_chooser.blue_size = blue
                if alpha > 0 then config_chooser.alpha_size = alpha
                if depth > 0 then config_chooser.depth_size = depth
                if stencil > 0 then config_chooser.stencil_size = stencil