To compile the _gamnit_ apps packaged with the Nit repository on GNU/Linux you need to install the dev version of a few libraries and some tools.
On Debian 8.2, this command should install everything needed:
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apt-get install libgles2-mesa-dev libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev inkscape
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On Windows 64 bits, using msys2, you can install the required packages with:
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pacman -S mingw-w64-x86_64-angleproject-git mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-SDL2_mixer
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While macOS isn't supported, it can create iOS apps.
You need to install and setup Xcode, and you may install the GLSL shader validation tool via `brew`:
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brew install glslang
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