gamnit: fix pixelated changing only magnification behavior
[nit.git] / lib / gamnit / textures.nit
index 3b72a51..9b980fb 100644 (file)
@@ -124,7 +124,6 @@ class GamnitRootTexture
                glBindTexture(gl_TEXTURE_2D, gl_texture)
 
                var param = if pixelated then gl_NEAREST else gl_LINEAR
-               glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, param)
                glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, param)
        end