gamnit: fix pixelated changing only magnification behavior
authorAlexis Laferrière <alexis.laf@xymus.net>
Sat, 29 Apr 2017 12:56:13 +0000 (08:56 -0400)
committerAlexis Laferrière <alexis.laf@xymus.net>
Mon, 1 May 2017 14:40:41 +0000 (10:40 -0400)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

lib/gamnit/textures.nit

index 3b72a51..9b980fb 100644 (file)
@@ -124,7 +124,6 @@ class GamnitRootTexture
                glBindTexture(gl_TEXTURE_2D, gl_texture)
 
                var param = if pixelated then gl_NEAREST else gl_LINEAR
-               glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, param)
                glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, param)
        end