# See the License for the specific language governing permissions and
# limitations under the License.
-# SDL display support (used in Linux for windows and inputes only)
+# Simple DirectMedia Layer
module sdl is
cflags exec("sdl-config", "--cflags")
ldflags(exec("sdl-config", "--libs"), "-lSDL_image -lSDL_ttf")
end
-import mnit_display
+import mnit::display
import c
in "C header" `{
# Returns a reference to the pixels of the texture
fun pixels: NativeCByteArray `{ return self->pixels; `}
- # Does this texture has an alpha mask?
- fun amask: Bool `{ return self->format->Amask; `}
+ # Mask for the alpha value of each pixel
+ fun amask: Int `{ return self->format->Amask; `}
end
# A simple rectangle