gamnit: by default, use the generated mipmap for minification
[nit.git] / lib / gamnit / textures.nit
index 65f654b..53e88a5 100644 (file)
@@ -238,6 +238,9 @@ class RootTexture
 
                glHint(gl_GENERATE_MIPMAP_HINT, gl_NICEST)
                glGenerateMipmap(gl_TEXTURE_2D)
+               glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_LINEAR_MIPMAP_LINEAR)
+
+               glBindTexture(gl_TEXTURE_2D, 0)
        end
 
        private fun load_checker(size: Int)