examples: delete mnit_ballz
[nit.git] / examples / mnit_ballz / src / ballz_linux.nit
diff --git a/examples/mnit_ballz/src/ballz_linux.nit b/examples/mnit_ballz/src/ballz_linux.nit
deleted file mode 100644 (file)
index f3a3db6..0000000
+++ /dev/null
@@ -1,105 +0,0 @@
-# this file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-#     http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Linux part of mnit_ballz
-module ballz_linux
-
-import mnit::linux
-import display
-
-
-redef class App
-
-       private var up_arrow_down = false
-       private var down_arrow_down = false
-       private var left_arrow_down = false
-       private var right_arrow_down = false
-       private var game: nullable Game is noautoinit
-
-       redef fun run
-       do
-               maximum_fps = 50.0
-               super
-       end
-
-       redef fun on_create
-       do
-               super
-               var display = self.display.as(not null)
-               game = new Game(display.width.to_f, display.height.to_f)
-       end
-
-       redef fun frame_core(display)
-       do
-               if up_arrow_down then input(new SDLKeyEvent("up", true))
-               if down_arrow_down then input(new SDLKeyEvent("down", true))
-               if left_arrow_down then input(new SDLKeyEvent("left", true))
-               if right_arrow_down then input(new SDLKeyEvent("right", true))
-
-               var game = game
-               if game != null then
-                       game.do_turn
-                       game.draw(display, assets)
-               end
-       end
-
-       redef fun input(ie)
-       do
-               if ie isa QuitEvent then
-                       quit = true
-                       return true
-               end
-               var game = game
-               if game != null then
-                       return game.input(ie)
-               end
-               return false
-       end
-end
-
-redef class Ball
-
-       redef fun intercepts(event)
-       do
-               var value = 5.0
-               if event isa SDLKeyEvent then
-                       if event.is_arrow_left then
-                               acceleration(value, 0.0)
-                               app.left_arrow_down = event.is_down
-                       end
-                       if event.is_arrow_right then
-                               acceleration(-value, 0.0)
-                               app.right_arrow_down = event.is_down
-                       end
-                       if event.is_arrow_up then
-                               acceleration(0.0, -value)
-                               app.up_arrow_down = event.is_down
-                       end
-                       if event.is_arrow_down then
-                               acceleration(0.0, value)
-                               app.down_arrow_down = event.is_down
-                       end
-               end
-               return false
-       end
-end
-
-redef class Game
-
-       redef fun input(ie)
-       do
-               ball.intercepts(ie)
-               return false
-       end
-end