var cavemen_incr = 4
var game : nullable Game = null
- var score = new Container[Int](0)
+ var score = new Ref[Int](0)
var imgs : nullable ImageSet = null
var splash : nullable SplashScreen = null
- redef fun window_created
+ redef fun on_create
do
super
- maximum_fps = 80
+ maximum_fps = 80.0
var display = display
assert display != null
if game.won then
next_nbr_caveman += cavemen_incr
else
- score = new Container[Int](0)
+ score = new Ref[Int](0)
next_nbr_caveman = cavemen_at_first_level
end
game = new Game( next_nbr_caveman, score )