var v = new_visitor
var rta = runtime_type_analysis
- var is_dead = rta != null and not rta.live_classes.has(mclass) and not mtype.is_c_primitive and mclass.name != "NativeArray" and mclass.name != "Pointer"
+ var is_dead = rta != null and not rta.live_classes.has(mclass)
+ # While the class may be dead, some part of separately compiled code may use symbols associated to the class, so
+ # in order to compile and link correctly the C code, these symbols should be declared and defined.
+ var need_corpse = is_dead and mtype.is_c_primitive or mclass.kind == extern_kind or mclass.kind == enum_kind
- v.add_decl("/* runtime class {c_name} */")
+ v.add_decl("/* runtime class {c_name}: {mclass.full_name} (dead={is_dead}; need_corpse={need_corpse})*/")
# Build class vft
- if not is_dead then
+ if not is_dead or need_corpse then
self.provide_declaration("class_{c_name}", "extern const struct class class_{c_name};")
v.add_decl("const struct class class_{c_name} = \{")
v.add_decl("{self.box_kind_of(mclass)}, /* box_kind */")
self.header.add_decl("{mtype.ctype_extern} value;")
self.header.add_decl("\};")
- if not rta.live_types.has(mtype) and mtype.mclass.name != "Pointer" then return
+ # Pointer is needed by extern types, live or not
+ if is_dead and mtype.mclass.name != "Pointer" then return
#Build BOX
self.provide_declaration("BOX_{c_name}", "val* BOX_{c_name}({mtype.ctype_extern});")
v.add("return (val*)res;")
v.add("\}")
+ # A Pointer class also need its constructor
if mtype.mclass.name != "Pointer" then return
v = new_visitor
var pointer_type = mainmodule.pointer_type
self.provide_declaration("NEW_{c_name}", "{mtype.ctype} NEW_{c_name}(const struct type* type);")
- v.add_decl("/* allocate {mtype} */")
+ v.add_decl("/* allocate extern {mtype} */")
v.add_decl("{mtype.ctype} NEW_{c_name}(const struct type* type) \{")
if is_dead then
v.add_abort("{mclass} is DEAD")