android: update style of `input_events`
authorAlexis Laferrière <alexis.laf@xymus.net>
Tue, 30 Dec 2014 02:23:17 +0000 (21:23 -0500)
committerAlexis Laferrière <alexis.laf@xymus.net>
Sat, 3 Jan 2015 02:41:03 +0000 (21:41 -0500)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

lib/android/input_events.nit
lib/mnit_android/android_app.nit

index df23070..c3e3e2a 100644 (file)
@@ -40,34 +40,36 @@ in "C" `{
                LOGI("handle input %i", (int)pthread_self());
                if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
                        LOGI("key");
-                       return App_extern_input_key(nit_app, event);
+                       return App_native_input_key(nit_app, event);
                }
                else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
                        LOGI("motion");
-                       return App_extern_input_motion(nit_app, event);
+                       return App_native_input_motion(nit_app, event);
                }
 
                return 0;
        }
 `}
 
+extern class NativeAndroidMotionEvent `{AInputEvent *`}
 
-extern class InnerAndroidMotionEvent in "C" `{AInputEvent *`}
-       super Pointer
-       private fun pointers_count: Int is extern `{
-       return AMotionEvent_getPointerCount(recv);
+       private fun pointers_count: Int `{
+               return AMotionEvent_getPointerCount(recv);
        `}
-       private fun just_went_down: Bool is extern `{
-       return (AMotionEvent_getAction(recv) & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN;
+
+       private fun just_went_down: Bool `{
+               return (AMotionEvent_getAction(recv) & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN;
        `}
-       private fun edge: Int is extern `{
-       return AMotionEvent_getEdgeFlags(recv);
+
+       private fun edge: Int `{
+               return AMotionEvent_getEdgeFlags(recv);
        `}
-       private fun index_down_pointer: Int is extern `{
-       int a = AMotionEvent_getAction(recv);
-       if ((a & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN)
-               return (a & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
-       else return -1;
+
+       private fun index_down_pointer: Int `{
+               int a = AMotionEvent_getAction(recv);
+               if ((a & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN)
+                       return (a & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+               else return -1;
        `}
 
        private fun action: AMotionEventAction `{ return AMotionEvent_getAction(recv); `}
@@ -92,8 +94,8 @@ class AndroidMotionEvent
        super AndroidInputEvent
        super MotionEvent
 
-       private init(ie: InnerAndroidMotionEvent) do inner_event = ie
-       private var inner_event: InnerAndroidMotionEvent
+       private init(ie: NativeAndroidMotionEvent) do native = ie
+       private var native: NativeAndroidMotionEvent
 
        private var pointers_cache: nullable Array[AndroidPointerEvent] = null
        fun pointers: Array[AndroidPointerEvent]
@@ -102,7 +104,7 @@ class AndroidMotionEvent
                        return pointers_cache.as(not null)
                else
                        var pointers = new Array[AndroidPointerEvent]
-                       var pointers_count = inner_event.pointers_count
+                       var pointers_count = native.pointers_count
                        for i in [0 .. pointers_count [do
                                var pointer_event = new AndroidPointerEvent(self, i)
                                pointers.add(pointer_event)
@@ -112,12 +114,12 @@ class AndroidMotionEvent
                end
        end
 
-       redef fun just_went_down: Bool do return inner_event.just_went_down
-       fun edge: Int do return inner_event.edge
+       redef fun just_went_down: Bool do return native.just_went_down
+       fun edge: Int do return native.edge
 
        redef fun down_pointer: nullable AndroidPointerEvent
        do
-               var i = inner_event.index_down_pointer
+               var i = native.index_down_pointer
                if i > 0 then
                        return pointers[i]
                else
@@ -133,43 +135,44 @@ class AndroidPointerEvent
        protected var motion_event: AndroidMotionEvent
        protected var pointer_id: Int
 
-       redef fun x: Float do return extern_x(motion_event.inner_event, pointer_id)
-       private fun extern_x(motion_event: InnerAndroidMotionEvent, pointer_id: Int): Float is extern `{
+       redef fun x: Float do return native_x(motion_event.native, pointer_id)
+
+       private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
                return AMotionEvent_getX(motion_event, pointer_id);
        `}
 
-       redef fun y: Float do return extern_y(motion_event.inner_event, pointer_id)
-       private fun extern_y(motion_event: InnerAndroidMotionEvent, pointer_id: Int): Float is extern `{
+       redef fun y: Float do return native_y(motion_event.native, pointer_id)
+
+       private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
                return AMotionEvent_getY(motion_event, pointer_id);
        `}
 
-       fun pressure: Float do return extern_pressure(motion_event.inner_event, pointer_id)
-       private fun extern_pressure(motion_event: InnerAndroidMotionEvent, pointer_id: Int): Float is extern `{
+       fun pressure: Float do return native_pressure(motion_event.native, pointer_id)
+
+       private fun native_pressure(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
                return AMotionEvent_getPressure(motion_event, pointer_id);
        `}
 
        redef fun pressed
        do
-               var action = motion_event.inner_event.action
+               var action = motion_event.native.action
                return action.is_down or action.is_move
        end
 
        redef fun depressed do return not pressed
 end
 
-extern class AndroidKeyEvent in "C" `{AInputEvent *`}
+extern class AndroidKeyEvent `{AInputEvent *`}
        super KeyEvent
        super AndroidInputEvent
 
-       fun action: Int is extern `{
+       fun action: Int `{
                return AKeyEvent_getAction(recv);
        `}
        redef fun is_down: Bool do return action == 0
        redef fun is_up: Bool do return action == 1
 
-       fun key_code: Int is extern `{
-               return AKeyEvent_getKeyCode(recv);
-       `}
+       fun key_code: Int `{ return AKeyEvent_getKeyCode(recv); `}
 
        redef fun to_c `{
                int code = AKeyEvent_getKeyCode(recv);
@@ -196,12 +199,13 @@ redef class App
                super
        end
 
-       private fun set_as_input_handler(app_glue: NativeAppGlue) import extern_input_key, extern_input_motion `{
+       private fun set_as_input_handler(app_glue: NativeAppGlue)
+       import native_input_key, native_input_motion `{
                app_glue->onInputEvent = mnit_handle_input;
        `}
 
        # these are used as a callback from native to type incoming events
-       private fun extern_input_key(event: AndroidKeyEvent): Bool is abstract
+       private fun native_input_key(event: AndroidKeyEvent): Bool is abstract
 
-       private fun extern_input_motion(event: InnerAndroidMotionEvent): Bool is abstract
+       private fun native_input_motion(event: NativeAndroidMotionEvent): Bool is abstract
 end
index 00c3244..cbd6085 100644 (file)
@@ -56,12 +56,12 @@ redef class App
 
        redef fun generate_input do poll_looper 0
 
-       redef fun extern_input_key(event)
+       redef fun native_input_key(event)
        do
                return input(event)
        end
 
-       redef fun extern_input_motion(event)
+       redef fun native_input_motion(event)
        do
                var ie = new AndroidMotionEvent(event)
                var handled = input(ie)