android: update style of `input_events`
[nit.git] / lib / android / input_events.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Copyright 2012-2014 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Pointer and hardware key events
18 module input_events
19
20 import mnit_input
21 import android
22
23 in "C header" `{
24 #include <android/log.h>
25 #include <android_native_app_glue.h>
26
27 #define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "mnit", __VA_ARGS__))
28 #ifdef DEBUG
29 #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "mnit", __VA_ARGS__))
30 #else
31 #define LOGI(...) (void)0
32 #endif
33 `}
34
35 in "C" `{
36 /* Handle inputs from the Android platform and sort them before
37 sending them in the Nit App */
38 static int32_t mnit_handle_input(struct android_app* app, AInputEvent* event) {
39 App nit_app = app->userData;
40 LOGI("handle input %i", (int)pthread_self());
41 if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
42 LOGI("key");
43 return App_native_input_key(nit_app, event);
44 }
45 else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
46 LOGI("motion");
47 return App_native_input_motion(nit_app, event);
48 }
49
50 return 0;
51 }
52 `}
53
54 extern class NativeAndroidMotionEvent `{AInputEvent *`}
55
56 private fun pointers_count: Int `{
57 return AMotionEvent_getPointerCount(recv);
58 `}
59
60 private fun just_went_down: Bool `{
61 return (AMotionEvent_getAction(recv) & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN;
62 `}
63
64 private fun edge: Int `{
65 return AMotionEvent_getEdgeFlags(recv);
66 `}
67
68 private fun index_down_pointer: Int `{
69 int a = AMotionEvent_getAction(recv);
70 if ((a & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN)
71 return (a & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
72 else return -1;
73 `}
74
75 private fun action: AMotionEventAction `{ return AMotionEvent_getAction(recv); `}
76 end
77
78 extern class AMotionEventAction `{ int32_t `}
79 protected fun action: Int `{ return recv & AMOTION_EVENT_ACTION_MASK; `}
80 fun is_down: Bool do return action == 0
81 fun is_up: Bool do return action == 1
82 fun is_move: Bool do return action == 2
83 fun is_cancel: Bool do return action == 3
84 fun is_outside: Bool do return action == 4
85 fun is_pointer_down: Bool do return action == 5
86 fun is_pointer_up: Bool do return action == 6
87 end
88
89 interface AndroidInputEvent
90 super InputEvent
91 end
92
93 class AndroidMotionEvent
94 super AndroidInputEvent
95 super MotionEvent
96
97 private init(ie: NativeAndroidMotionEvent) do native = ie
98 private var native: NativeAndroidMotionEvent
99
100 private var pointers_cache: nullable Array[AndroidPointerEvent] = null
101 fun pointers: Array[AndroidPointerEvent]
102 do
103 if pointers_cache != null then
104 return pointers_cache.as(not null)
105 else
106 var pointers = new Array[AndroidPointerEvent]
107 var pointers_count = native.pointers_count
108 for i in [0 .. pointers_count [do
109 var pointer_event = new AndroidPointerEvent(self, i)
110 pointers.add(pointer_event)
111 end
112 pointers_cache = pointers
113 return pointers
114 end
115 end
116
117 redef fun just_went_down: Bool do return native.just_went_down
118 fun edge: Int do return native.edge
119
120 redef fun down_pointer: nullable AndroidPointerEvent
121 do
122 var i = native.index_down_pointer
123 if i > 0 then
124 return pointers[i]
125 else
126 return null
127 end
128 end
129 end
130
131 class AndroidPointerEvent
132 super PointerEvent
133 super AndroidInputEvent
134
135 protected var motion_event: AndroidMotionEvent
136 protected var pointer_id: Int
137
138 redef fun x: Float do return native_x(motion_event.native, pointer_id)
139
140 private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
141 return AMotionEvent_getX(motion_event, pointer_id);
142 `}
143
144 redef fun y: Float do return native_y(motion_event.native, pointer_id)
145
146 private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
147 return AMotionEvent_getY(motion_event, pointer_id);
148 `}
149
150 fun pressure: Float do return native_pressure(motion_event.native, pointer_id)
151
152 private fun native_pressure(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
153 return AMotionEvent_getPressure(motion_event, pointer_id);
154 `}
155
156 redef fun pressed
157 do
158 var action = motion_event.native.action
159 return action.is_down or action.is_move
160 end
161
162 redef fun depressed do return not pressed
163 end
164
165 extern class AndroidKeyEvent `{AInputEvent *`}
166 super KeyEvent
167 super AndroidInputEvent
168
169 fun action: Int `{
170 return AKeyEvent_getAction(recv);
171 `}
172 redef fun is_down: Bool do return action == 0
173 redef fun is_up: Bool do return action == 1
174
175 fun key_code: Int `{ return AKeyEvent_getKeyCode(recv); `}
176
177 redef fun to_c `{
178 int code = AKeyEvent_getKeyCode(recv);
179 if (code >= AKEYCODE_0 && code <= AKEYCODE_9)
180 return '0'+code-AKEYCODE_0;
181 if (code >= AKEYCODE_A && code <= AKEYCODE_Z)
182 return 'a'+code-AKEYCODE_A;
183 return 0;
184 `}
185
186 fun is_back_key: Bool do return key_code == 4
187 fun is_menu_key: Bool do return key_code == 82
188 fun is_search_key: Bool do return key_code == 84
189
190 fun is_volume_up: Bool do return key_code == 24
191 fun is_volume_down: Bool do return key_code == 25
192 end
193
194 redef class App
195
196 redef fun init_window
197 do
198 set_as_input_handler native_app_glue
199 super
200 end
201
202 private fun set_as_input_handler(app_glue: NativeAppGlue)
203 import native_input_key, native_input_motion `{
204 app_glue->onInputEvent = mnit_handle_input;
205 `}
206
207 # these are used as a callback from native to type incoming events
208 private fun native_input_key(event: AndroidKeyEvent): Bool is abstract
209
210 private fun native_input_motion(event: NativeAndroidMotionEvent): Bool is abstract
211 end