NitRPG stills under heavy development.
Incomming features contain (but are not limited to):
-* Add a homepage that lists openened games
* Periodized stats (weekly, monthly, yearly, overall)
* Display graphs with stats
* More achievements
game.root_url = root_url
return game
end
+
+ # Returns the list of saved games from NitRPG data.
+ fun load_games: Array[Game] do
+ var res = new Array[Game]
+ var rpgdir = "nitrpg_data"
+ if not rpgdir.file_exists then return res
+ for user in rpgdir.files do
+ for repo in "{rpgdir}/{user}".files do
+ var game = load_game("{user}/{repo}")
+ if game != null then res.add game
+ end
+ end
+ return res
+ end
+end
+
+# Repo overview page.
+class RpgHome
+ super RpgAction
+
+ # Response page stub.
+ var page: NitRpgPage is noinit
+
+ redef fun answer(request, url) do
+ var readme = load_readme
+ var games = load_games
+ var response = new HttpResponse(200)
+ page = new NitRpgPage(root_url)
+ page.side_panels.add new GamesShortListPanel(root_url, games)
+ page.flow_panels.add new MDPanel(readme)
+ response.body = page.write_to_string
+ return response
+ end
+
+ # Load the string content of the nitrpg readme file.
+ private fun load_readme: String do
+ var readme = "README.md"
+ if not readme.file_exists then
+ return "Unable to locate README file."
+ end
+ var file = new FileReader.open(readme)
+ var text = file.read_all
+ file.close
+ return text
+ end
end
# An action that require a game.
vh.routes.add new Route("/games/:owner/:repo/achievements/:achievement", new AchievementHome(root))
vh.routes.add new Route("/games/:owner/:repo/achievements", new ListAchievements(root))
vh.routes.add new Route("/games/:owner/:repo", new RepoHome(root))
+vh.routes.add new Route("/", new RpgHome(root))
var fac = new HttpFactory.and_libevent
fac.config.virtual_hosts.add vh