1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Display `nitrpg` data as a website.
23 # A custom action forn `nitrpg`.
27 # Root URL is used as a prefix for all URL generated by the actions.
30 # Github oauth token used for GithubAPI.
31 var auth
: String is lazy
do return get_github_oauth
33 # API client used to import data from Github.
34 var api
: GithubAPI is lazy
do
35 var api
= new GithubAPI(auth
)
42 print
"Error: Invalid Github oauth token!"
47 # Return an Error reponse page.
48 fun bad_request
(msg
: String): HttpResponse do
49 var rsp
= new HttpResponse(400)
50 var page
= new NitRpgPage(root_url
)
51 var error
= new ErrorPanel(msg
)
52 page
.flow_panels
.add error
53 rsp
.body
= page
.write_to_string
57 # Returns the game with `name` or null if no game exists with this name.
58 fun load_game
(name
: String): nullable Game do
59 var repo
= new Repo(api
, name
)
60 if api
.was_error
then return null
61 var game
= new Game(api
, repo
)
62 game
.root_url
= root_url
66 # Returns the list of saved games from NitRPG data.
67 fun load_games
: Array[Game] do
68 var res
= new Array[Game]
69 var rpgdir
= "nitrpg_data"
70 if not rpgdir
.file_exists
then return res
71 for user
in rpgdir
.files
do
72 for repo
in "{rpgdir}/{user}".files
do
73 var game
= load_game
("{user}/{repo}")
74 if game
!= null then res
.add game
86 var page
: NitRpgPage is noinit
88 redef fun answer
(request
, url
) do
89 var readme
= load_readme
90 var games
= load_games
91 var response
= new HttpResponse(200)
92 page
= new NitRpgPage(root_url
)
93 page
.side_panels
.add
new GamesShortListPanel(root_url
, games
)
94 page
.flow_panels
.add
new MDPanel(readme
)
95 response
.body
= page
.write_to_string
99 # Load the string content of the nitrpg readme file.
100 private fun load_readme
: String do
101 var readme
= "README.md"
102 if not readme
.file_exists
then
103 return "Unable to locate README file."
105 var file
= new FileReader.open
(readme
)
106 var text
= file
.read_all
112 # An action that require a game.
116 # Response page stub.
117 var page
: NitRpgPage is noinit
120 var game
: Game is noinit
122 redef fun answer
(request
, url
) is abstract
124 # Check errors and prepare response.
125 private fun prepare_response
(request
: HttpRequest, url
: String): HttpResponse do
126 var owner
= request
.param
("owner")
127 var repo_name
= request
.param
("repo")
128 if owner
== null or repo_name
== null then
129 var msg
= "Bad request: should look like /games/:owner/:repo."
130 return bad_request
(msg
)
132 var game
= load_game
("{owner}/{repo_name}")
134 var msg
= api
.last_error
.message
135 return bad_request
("Repo Error: {msg}")
138 var response
= new HttpResponse(200)
139 page
= new NitRpgPage(root_url
)
140 page
.side_panels
.add
new GameStatusPanel(game
)
141 page
.breadcrumbs
= new Breadcrumbs
142 page
.breadcrumbs
.add_link
(game
.url
, game
.name
)
143 prepare_pagination
(request
)
147 # Parse pagination related parameters.
148 private fun prepare_pagination
(request
: HttpRequest) do
149 var args
= request
.get_args
150 list_from
= args
.get_or_default
("pfrom", "0").to_i
151 list_limit
= args
.get_or_default
("plimit", "10").to_i
154 # Limit of events to display in lists.
157 # From where to start the display of events related lists.
161 # Repo overview page.
165 redef fun answer
(request
, url
) do
166 var rsp
= prepare_response
(request
, url
)
167 page
.side_panels
.add
new ShortListPlayersPanel(game
)
168 page
.flow_panels
.add
new PodiumPanel(game
)
169 page
.flow_panels
.add
new EventListPanel(game
, list_limit
, list_from
)
170 page
.flow_panels
.add
new AchievementsListPanel(game
)
171 rsp
.body
= page
.write_to_string
180 redef fun answer
(request
, url
) do
181 var rsp
= prepare_response
(request
, url
)
182 page
.breadcrumbs
.add_link
(game
.url
/ "players", "players")
183 page
.flow_panels
.add
new ListPlayersPanel(game
)
184 rsp
.body
= page
.write_to_string
189 # Player details page.
193 redef fun answer
(request
, url
) do
194 var rsp
= prepare_response
(request
, url
)
195 var name
= request
.param
("player")
197 var msg
= "Bad request: should look like /:owner/:repo/:players/:name."
198 return bad_request
(msg
)
200 var player
= game
.load_player
(name
)
201 if player
== null then
202 return bad_request
("Request Error: unknown player {name}.")
204 page
.breadcrumbs
.add_link
(game
.url
/ "players", "players")
205 page
.breadcrumbs
.add_link
(player
.url
, name
)
206 page
.side_panels
.clear
207 page
.side_panels
.add
new PlayerStatusPanel(game
, player
)
208 page
.flow_panels
.add
new PlayerReviewsPanel(game
, player
)
209 page
.flow_panels
.add
new AchievementsListPanel(player
)
210 page
.flow_panels
.add
new EventListPanel(player
, list_limit
, list_from
)
211 rsp
.body
= page
.write_to_string
216 # Display the list of achievements unlocked for this game.
217 class ListAchievements
220 redef fun answer
(request
, url
) do
221 var rsp
= prepare_response
(request
, url
)
222 page
.breadcrumbs
.add_link
(game
.url
/ "achievements", "achievements")
223 page
.flow_panels
.add
new AchievementsListPanel(game
)
224 rsp
.body
= page
.write_to_string
229 # Player details page.
230 class AchievementHome
233 redef fun answer
(request
, url
) do
234 var rsp
= prepare_response
(request
, url
)
235 var name
= request
.param
("achievement")
237 var msg
= "Bad request: should look like /:owner/:repo/achievements/:achievement."
238 return bad_request
(msg
)
240 var achievement
= game
.load_achievement
(name
)
241 if achievement
== null then
242 return bad_request
("Request Error: unknown achievement {name}.")
244 page
.breadcrumbs
.add_link
(game
.url
/ "achievements", "achievements")
245 page
.breadcrumbs
.add_link
(achievement
.url
, achievement
.name
)
246 page
.flow_panels
.add
new AchievementPanel(achievement
)
247 page
.flow_panels
.add
new EventListPanel(achievement
, list_limit
, list_from
)
248 rsp
.body
= page
.write_to_string
253 if args
.length
!= 3 then
254 print
"Error: missing argument"
257 print
"web <host> <port> <root_url>"
265 var iface
= "{host}:{port}"
266 var vh
= new VirtualHost(iface
)
267 vh
.routes
.add
new Route("/styles/", new FileServer("www/styles"))
268 vh
.routes
.add
new Route("/games/:owner/:repo/players/:player", new PlayerHome(root
))
269 vh
.routes
.add
new Route("/games/:owner/:repo/players", new ListPlayers(root
))
270 vh
.routes
.add
new Route("/games/:owner/:repo/achievements/:achievement", new AchievementHome(root
))
271 vh
.routes
.add
new Route("/games/:owner/:repo/achievements", new ListAchievements(root
))
272 vh
.routes
.add
new Route("/games/:owner/:repo", new RepoHome(root
))
273 vh
.routes
.add
new Route("/", new RpgHome(root
))
275 var fac
= new HttpFactory.and_libevent
276 fac
.config
.virtual_hosts
.add vh
278 print
"Launching server on http://{iface}/"