contrib/nitrpg: display the readme and the active game list in homepage.
[nit.git] / contrib / nitrpg / src / web.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Display `nitrpg` data as a website.
18 module web
19
20 import nitcorn
21 import templates
22
23 # A custom action forn `nitrpg`.
24 class RpgAction
25 super Action
26
27 # Root URL is used as a prefix for all URL generated by the actions.
28 var root_url: String
29
30 # Github oauth token used for GithubAPI.
31 var auth: String is lazy do return get_github_oauth
32
33 # API client used to import data from Github.
34 var api: GithubAPI is lazy do
35 var api = new GithubAPI(auth)
36 return api
37 end
38
39 init do
40 super
41 if auth.is_empty then
42 print "Error: Invalid Github oauth token!"
43 exit 1
44 end
45 end
46
47 # Return an Error reponse page.
48 fun bad_request(msg: String): HttpResponse do
49 var rsp = new HttpResponse(400)
50 var page = new NitRpgPage(root_url)
51 var error = new ErrorPanel(msg)
52 page.flow_panels.add error
53 rsp.body = page.write_to_string
54 return rsp
55 end
56
57 # Returns the game with `name` or null if no game exists with this name.
58 fun load_game(name: String): nullable Game do
59 var repo = new Repo(api, name)
60 if api.was_error then return null
61 var game = new Game(api, repo)
62 game.root_url = root_url
63 return game
64 end
65
66 # Returns the list of saved games from NitRPG data.
67 fun load_games: Array[Game] do
68 var res = new Array[Game]
69 var rpgdir = "nitrpg_data"
70 if not rpgdir.file_exists then return res
71 for user in rpgdir.files do
72 for repo in "{rpgdir}/{user}".files do
73 var game = load_game("{user}/{repo}")
74 if game != null then res.add game
75 end
76 end
77 return res
78 end
79 end
80
81 # Repo overview page.
82 class RpgHome
83 super RpgAction
84
85 # Response page stub.
86 var page: NitRpgPage is noinit
87
88 redef fun answer(request, url) do
89 var readme = load_readme
90 var games = load_games
91 var response = new HttpResponse(200)
92 page = new NitRpgPage(root_url)
93 page.side_panels.add new GamesShortListPanel(root_url, games)
94 page.flow_panels.add new MDPanel(readme)
95 response.body = page.write_to_string
96 return response
97 end
98
99 # Load the string content of the nitrpg readme file.
100 private fun load_readme: String do
101 var readme = "README.md"
102 if not readme.file_exists then
103 return "Unable to locate README file."
104 end
105 var file = new FileReader.open(readme)
106 var text = file.read_all
107 file.close
108 return text
109 end
110 end
111
112 # An action that require a game.
113 class GameAction
114 super RpgAction
115
116 # Response page stub.
117 var page: NitRpgPage is noinit
118
119 # Target game.
120 var game: Game is noinit
121
122 redef fun answer(request, url) is abstract
123
124 # Check errors and prepare response.
125 private fun prepare_response(request: HttpRequest, url: String): HttpResponse do
126 var owner = request.param("owner")
127 var repo_name = request.param("repo")
128 if owner == null or repo_name == null then
129 var msg = "Bad request: should look like /games/:owner/:repo."
130 return bad_request(msg)
131 end
132 var game = load_game("{owner}/{repo_name}")
133 if game == null then
134 var msg = api.last_error.message
135 return bad_request("Repo Error: {msg}")
136 end
137 self.game = game
138 var response = new HttpResponse(200)
139 page = new NitRpgPage(root_url)
140 page.side_panels.add new GameStatusPanel(game)
141 page.breadcrumbs = new Breadcrumbs
142 page.breadcrumbs.add_link(game.url, game.name)
143 prepare_pagination(request)
144 return response
145 end
146
147 # Parse pagination related parameters.
148 private fun prepare_pagination(request: HttpRequest) do
149 var args = request.get_args
150 list_from = args.get_or_default("pfrom", "0").to_i
151 list_limit = args.get_or_default("plimit", "10").to_i
152 end
153
154 # Limit of events to display in lists.
155 var list_limit = 10
156
157 # From where to start the display of events related lists.
158 var list_from = 0
159 end
160
161 # Repo overview page.
162 class RepoHome
163 super GameAction
164
165 redef fun answer(request, url) do
166 var rsp = prepare_response(request, url)
167 page.side_panels.add new ShortListPlayersPanel(game)
168 page.flow_panels.add new PodiumPanel(game)
169 page.flow_panels.add new EventListPanel(game, list_limit, list_from)
170 page.flow_panels.add new AchievementsListPanel(game)
171 rsp.body = page.write_to_string
172 return rsp
173 end
174 end
175
176 # Repo players list.
177 class ListPlayers
178 super GameAction
179
180 redef fun answer(request, url) do
181 var rsp = prepare_response(request, url)
182 page.breadcrumbs.add_link(game.url / "players", "players")
183 page.flow_panels.add new ListPlayersPanel(game)
184 rsp.body = page.write_to_string
185 return rsp
186 end
187 end
188
189 # Player details page.
190 class PlayerHome
191 super GameAction
192
193 redef fun answer(request, url) do
194 var rsp = prepare_response(request, url)
195 var name = request.param("player")
196 if name == null then
197 var msg = "Bad request: should look like /:owner/:repo/:players/:name."
198 return bad_request(msg)
199 end
200 var player = game.load_player(name)
201 if player == null then
202 return bad_request("Request Error: unknown player {name}.")
203 end
204 page.breadcrumbs.add_link(game.url / "players", "players")
205 page.breadcrumbs.add_link(player.url, name)
206 page.side_panels.clear
207 page.side_panels.add new PlayerStatusPanel(game, player)
208 page.flow_panels.add new PlayerReviewsPanel(game, player)
209 page.flow_panels.add new AchievementsListPanel(player)
210 page.flow_panels.add new EventListPanel(player, list_limit, list_from)
211 rsp.body = page.write_to_string
212 return rsp
213 end
214 end
215
216 # Display the list of achievements unlocked for this game.
217 class ListAchievements
218 super GameAction
219
220 redef fun answer(request, url) do
221 var rsp = prepare_response(request, url)
222 page.breadcrumbs.add_link(game.url / "achievements", "achievements")
223 page.flow_panels.add new AchievementsListPanel(game)
224 rsp.body = page.write_to_string
225 return rsp
226 end
227 end
228
229 # Player details page.
230 class AchievementHome
231 super GameAction
232
233 redef fun answer(request, url) do
234 var rsp = prepare_response(request, url)
235 var name = request.param("achievement")
236 if name == null then
237 var msg = "Bad request: should look like /:owner/:repo/achievements/:achievement."
238 return bad_request(msg)
239 end
240 var achievement = game.load_achievement(name)
241 if achievement == null then
242 return bad_request("Request Error: unknown achievement {name}.")
243 end
244 page.breadcrumbs.add_link(game.url / "achievements", "achievements")
245 page.breadcrumbs.add_link(achievement.url, achievement.name)
246 page.flow_panels.add new AchievementPanel(achievement)
247 page.flow_panels.add new EventListPanel(achievement, list_limit, list_from)
248 rsp.body = page.write_to_string
249 return rsp
250 end
251 end
252
253 if args.length != 3 then
254 print "Error: missing argument"
255 print ""
256 print "Usage:"
257 print "web <host> <port> <root_url>"
258 exit 1
259 end
260
261 var host = args[0]
262 var port = args[1]
263 var root = args[2]
264
265 var iface = "{host}:{port}"
266 var vh = new VirtualHost(iface)
267 vh.routes.add new Route("/styles/", new FileServer("www/styles"))
268 vh.routes.add new Route("/games/:owner/:repo/players/:player", new PlayerHome(root))
269 vh.routes.add new Route("/games/:owner/:repo/players", new ListPlayers(root))
270 vh.routes.add new Route("/games/:owner/:repo/achievements/:achievement", new AchievementHome(root))
271 vh.routes.add new Route("/games/:owner/:repo/achievements", new ListAchievements(root))
272 vh.routes.add new Route("/games/:owner/:repo", new RepoHome(root))
273 vh.routes.add new Route("/", new RpgHome(root))
274
275 var fac = new HttpFactory.and_libevent
276 fac.config.virtual_hosts.add vh
277
278 print "Launching server on http://{iface}/"
279 fac.run