Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
+# Generate and fill set of mipmaps for the texture object `target`
+fun glGenerateMipmap(target: GLTextureTarget) `{ glGenerateMipmap(target); `}
+
# Completeness status of a framebuffer object
fun glCheckFramebufferStatus(target: GLFramebufferTarget): GLFramebufferStatus `{
return glCheckFramebufferStatus(target);
# Completeness status of a framebuffer object
fun glCheckFramebufferStatus(target: GLFramebufferTarget): GLFramebufferStatus `{
return glCheckFramebufferStatus(target);