Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
+# Does `name` corresponds to a texture?
+fun glIsTexture(name: Int): Bool `{ return glIsTexture(name); `}
+
+# Bind the named `texture` to a `target`
+fun glBindTexture(target: GLTextureTarget, texture: Int) `{ glBindTexture(target, texture); `}
+
# Texture minifying and magnifying function
extern class GLTextureFilter
super GLEnum
# Texture minifying and magnifying function
extern class GLTextureFilter
super GLEnum