Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
# Width in world units, defaults to the width in pixels of the screen
var width: Float = display.width.to_f is lazy
# Width in world units, defaults to the width in pixels of the screen
var width: Float = display.width.to_f is lazy
- # Height in world units, defaults to the height in pixels of the screen
- var height: Float = display.height.to_f is lazy
+ # Height in world units, defaults to 1080.0
+ #
+ # Set this value using `reset_height`.
+ var height = 1080.0
# Reset the camera position so that `height` world units are visible on the Y axis
#
# Reset the camera position so that `height` world units are visible on the Y axis
#
- # By default, `height` is set to `display.height`.
- #
# This can be used to set standardized UI units independently from the screen resolution.
fun reset_height(height: nullable Float)
do
# This can be used to set standardized UI units independently from the screen resolution.
fun reset_height(height: nullable Float)
do
- ui_camera.reset_height 1080.0
-
var splash = new Sprite(texture, ui_camera.center)
ui_sprites.add splash
var splash = new Sprite(texture, ui_camera.center)
ui_sprites.add splash