- # Copy assets, resources and libs where expected by the SDK
-
- ## Link to assets (for mnit and others)
- var assets_dir = project_root / "assets"
- if assets_dir.file_exists then
- assets_dir = assets_dir.realpath
- var target_assets_dir = "{android_project_root}/assets"
- if not target_assets_dir.file_exists then
- toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
- end
- end
-
- ## Copy the res folder
- var res_dir = project_root / "android/res"
- if res_dir.file_exists then
- # copy the res folder to the compile dir
- res_dir = res_dir.realpath
- toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
- end
-
- ## Copy the libs folder
- var libs_dir = project_root / "android/libs"
- if libs_dir.file_exists then
- toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
- end
-
- # Does the application has a name?
- if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
- # Create our own custom `res/values/string.xml` with the App name