text_color.set(display, p)
display.blit_centered(text, x, y - h/8.0)
if text_max > 0 then
- app.blit_number(text_max, app.scale, x, y + h/8.0)
+ app.blit_number(text_max, app.scale, x, y + h/8.0, true)
end
end
if display isa Opengles1Display then
end
# Blit a number somewhere
- fun blit_number(number: Int, scale: Float, x, y: Float)
+ fun blit_number(number: Int, scale: Float, x, y: Float, centered: nullable Bool)
do
for img in number_images.imgs do img.scale = scale
- display.blit_number(number_images, number, x.to_i, y.to_i)
+ display.blit_number(number_images, number, x.to_i, y.to_i, centered)
end
# Images with the numbers