# TODO allow for complex rotation, either at creation or in Actor
+ # Modifier to `texture_coords` to repeat the texture on the X axis
+ #
+ # At 1.0, the texture is stretched to cover the whole plane.
+ # If greater than 1.0, the texture is repeated.
+ #
+ # This value must be set before using `texture_coords` or drawing this plane.
+ var repeat_x = 1.0 is writable
+
+ # Modifier to `texture_coords` to repeat the texture on the Y axis
+ #
+ # At 1.0, the texture is stretched to cover the whole plane.
+ # If greater than 1.0, the texture is repeated.
+ #
+ # This value must be set before using `texture_coords` or drawing this plane.
+ var repeat_y = 1.0 is writable
+
redef var vertices is lazy do
var a = [-0.5, 0.0, -0.5]
var b = [ 0.5, 0.0, -0.5]
redef var texture_coords: Array[Float] is lazy do
var offset_left = 0.0
var offset_top = 0.0
- var offset_right = 1.0
- var offset_bottom = 1.0
+ var offset_right = 1.0*repeat_x
+ var offset_bottom = 1.0*repeat_y
var a = [offset_left, offset_bottom]
var b = [offset_right, offset_bottom]
var c = [offset_left, offset_top]