--- /dev/null
+# this file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Linux part of mnit_ballz
+module ballz_linux
+
+import mnit::linux
+import display
+
+
+redef class App
+
+ private var up_arrow_down = false
+ private var down_arrow_down = false
+ private var left_arrow_down = false
+ private var right_arrow_down = false
+ private var game: nullable Game is noautoinit
+
+ redef fun run
+ do
+ maximum_fps = 50
+ super
+ end
+
+ redef fun on_create
+ do
+ super
+ game = new Game(display.width.to_f, display.height.to_f)
+ end
+
+ redef fun frame_core(display)
+ do
+ if up_arrow_down then input(new SDLKeyEvent("up", true))
+ if down_arrow_down then input(new SDLKeyEvent("down", true))
+ if left_arrow_down then input(new SDLKeyEvent("left", true))
+ if right_arrow_down then input(new SDLKeyEvent("right", true))
+
+ var game = game
+ if game != null then
+ game.do_turn
+ game.draw(display, assets)
+ end
+ end
+
+ redef fun input(ie)
+ do
+ if ie isa QuitEvent then
+ quit = true
+ return true
+ end
+ var game = game
+ if game != null then
+ return game.input(ie)
+ end
+ return false
+ end
+end
+
+redef class Ball
+
+ redef fun intercepts(event)
+ do
+ var value = 5.0
+ if event isa SDLKeyEvent then
+ if event.is_arrow_left then
+ acceleration(value, 0.0)
+ app.left_arrow_down = event.is_down
+ end
+ if event.is_arrow_right then
+ acceleration(-value, 0.0)
+ app.right_arrow_down = event.is_down
+ end
+ if event.is_arrow_up then
+ acceleration(0.0, -value)
+ app.up_arrow_down = event.is_down
+ end
+ if event.is_arrow_down then
+ acceleration(0.0, value)
+ app.down_arrow_down = event.is_down
+ end
+ end
+ return false
+ end
+end
+
+redef class Game
+
+ redef fun input(ie)
+ do
+ ball.intercepts(ie)
+ return false
+ end
+end