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glesv2: use SDL2 for a portable hello triangle example
[nit.git]
/
lib
/
gamnit
/
flat.nit
2016-08-07
Alexis Laferrière
gamnit: flat imports android_two_fingers_motion with...
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2016-06-25
Alexis Laferrière
gamnit: don't abort when failing to load a texture
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2016-02-05
Alexis Laferrière
lib/gamnit flat: rotation follows the right hand rule...
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2016-02-05
Alexis Laferrière
lib/gamnit: invert Y axis so higher values are higher...
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2016-02-03
Alexis Laferrière
lib/gamnit: fix clock starting at first usage, not...
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2016-02-03
Alexis Laferrière
lib/gamnit: intro `Sprite::invert_x`
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2016-02-02
Alexis Laferrière
lib/gamnit: intro `Sprite::tint`
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2016-02-02
Alexis Laferrière
lib/gamnit: divide frame_core_flat in 2 parts to draw...
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2016-01-25
Alexis Laferrière
lib/gamnit flat: intro `show_splash_screen`
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2016-01-21
Jean Privat
Merge: contrib/model_viewer: refactor the globe standal...
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2016-01-19
Alexis Laferrière
lib/gamnit depth&flat: extract implementations of frame...
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2016-01-19
Alexis Laferrière
lib/gamnit flat: set array_enabled at each draw
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2016-01-17
Alexis Laferrière
lib/gamnit flat: set array_enabled settings at each...
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2016-01-17
Alexis Laferrière
lib/gamnit flat: extract `App::frame_core_draw`
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2016-01-17
Alexis Laferrière
lib/gamnit: rename simple_2d to flat
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