gamnit: replace the Lambert shader by a Blinn-Phong shader
[nit.git] / lib / gamnit / depth / more_materials.nit
2017-06-04 Alexis Laferrièregamnit: replace the Lambert shader by a Blinn-Phong...
2017-06-04 Alexis Laferrièregamnit: 3 Euler rotation angles for actors
2017-05-16 Alexis Laferrièregamnit and related: improve doc
2017-05-07 Alexis Laferrièregamnit: remove `Gamnit` from `GamnitRootTexture` and...
2017-05-07 Alexis Laferrièregamnit: move `new SmoothMaterial::default` to `new...
2016-05-20 Alexis Laferrièrelib/gamnit: intro draw_mode
2016-05-20 Alexis Laferrièrelib/gamnit: fix wrap of subtextures on models
2016-01-25 Alexis Laferrièrelib/gamnit depth: discard fragments with a low alpha...
2016-01-25 Alexis Laferrièrelib/gamnit depth: fix ambient color, multiply with...
2016-01-25 Alexis Laferrièrelib/gamnit depth: make colors in SmoothMaterial writable
2016-01-25 Alexis Laferrièrelib/gamnit depth: TextureMaterial supports subtexture
2016-01-25 Alexis Laferrièrelib/gamnit depth: solve the mysterious bug "Why is...
2016-01-19 Alexis Laferrièrelib/gamnit depth: make scale and translation uniforms
2016-01-18 Alexis Laferrièrelib/gamnit: intro gamnit depth