Merge: gamnit: new services and a lot of bug fixes and performance improvements
[nit.git] / lib / gamnit / depth / depth.nit
2017-11-29 Jean PrivatMerge: gamnit: new services and a lot of bug fixes...
2017-11-27 Alexis Laferrièregamnit: don't apply dynamic resolution to UI sprites
2017-11-21 Alexis Laferrièregamnit: rename versatile_program to blinn_phong_program
2017-11-21 Alexis Laferrièregamnit: move camera default settings to create_scene
2017-11-21 Alexis Laferrièregamnit: check for more errors
2017-11-21 Alexis Laferrièregamnit: split use of App::on_create between create_gamn...
2017-08-31 Alexis Laferrièregamnit: intro basic shadow mapping
2017-08-29 Alexis Laferrièregamnit: add camera parameter to `draw` method
2017-08-29 Alexis Laferrièregamnit: cull back faces
2017-06-29 Alexis Laferrièregamnit: `flat` includes more optional modules
2017-06-08 Alexis Laferrièregamnit: enable dynamic window resizing on desktop
2017-04-10 Alexis Laferrièregamnit: intro dynamic resolution support
2017-03-23 Alexis Laferrièregamnit: time the performance of the core services
2016-06-27 Jean PrivatMerge: gamnit: intro selection services using pixel...
2016-06-26 Alexis Laferrièregamnit: intro selection services, `visible_at` and...
2016-06-26 Alexis Laferrièregamnit: rewrite `Mesh::dimensions & center` and move...
2016-02-02 Alexis Laferrièrelib/gamnit: divide frame_core_flat in 2 parts to draw...
2016-02-02 Alexis Laferrièrelib/gamnit: intro static particles, the default most...
2016-01-25 Alexis Laferrièrelib/gamnit depth: intro particle systems
2016-01-19 Alexis Laferrièrelib/gamnit depth&flat: extract implementations of frame...
2016-01-18 Alexis Laferrièrelib/gamnit: intro gamnit depth