Attribute that does not exist or that has been optimized outgamnit $ InactiveAttribute :: SELF
Type of this instance, automatically specialized in every classgamnit :: Attribute :: array_enabled=
Set whether to use the data atarray_pointer over uniform.
			core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			gamnit :: AttributeFloat :: defaultinit
gamnit :: ShaderVariable :: defaultinit
gamnit :: AttributeVec4 :: defaultinit
gamnit :: AttributeVec3 :: defaultinit
gamnit :: AttributeVec2 :: defaultinit
gamnit :: Attribute :: defaultinit
core :: Object :: defaultinit
gamnit :: ShaderVariable :: is_active
Isself an active uniform or attribute in the program?
			core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			gamnit :: ShaderVariable :: location=
Location ofself in the compiled program
			gamnit :: ShaderVariable :: name=
Name ofself in the program source
			core :: Object :: output_class_name
Display class name on stdout (debug only).gamnit :: ShaderVariable :: program=
TheGamnitProgram to which self belongs
			gamnit :: ShaderVariable :: size
Number of elements in this array (1 for scalars and more for vectors)gamnit :: ShaderVariable :: size=
Number of elements in this array (1 for scalars and more for vectors)gamnit :: AttributeFloat :: uniform
Set the uniform value to use when the vertex array is disabled
# `Attribute` that does not exist or that has been optimized out
class InactiveAttribute
	super InactiveVariable
	super AttributeFloat
	super AttributeVec2
	super AttributeVec3
	super AttributeVec4
end
					lib/gamnit/programs.nit:141,1--148,3