Uniform
or Attribute
of a GamnitProgram
gamnit :: ShaderVariable :: defaultinit
gamnit :: ShaderVariable :: is_active
Isself
an active uniform or attribute in the program
?
gamnit :: ShaderVariable :: location=
Location ofself
in the compiled program
gamnit :: ShaderVariable :: name=
Name ofself
in the program
source
gamnit :: ShaderVariable :: program=
TheGamnitProgram
to which self
belongs
gamnit :: ShaderVariable :: size
Number of elements in this array (1 for scalars and more for vectors)gamnit :: ShaderVariable :: size=
Number of elements in this array (1 for scalars and more for vectors)gamnit $ ShaderVariable :: SELF
Type of this instance, automatically specialized in every classcore :: Object :: class_factory
Implementation used byget_class
to create the specific class.
gamnit :: ShaderVariable :: defaultinit
core :: Object :: defaultinit
gamnit :: ShaderVariable :: is_active
Isself
an active uniform or attribute in the program
?
core :: Object :: is_same_instance
Return true ifself
and other
are the same instance (i.e. same identity).
core :: Object :: is_same_serialized
Isself
the same as other
in a serialization context?
core :: Object :: is_same_type
Return true ifself
and other
have the same dynamic type.
gamnit :: ShaderVariable :: location=
Location ofself
in the compiled program
gamnit :: ShaderVariable :: name=
Name ofself
in the program
source
core :: Object :: output_class_name
Display class name on stdout (debug only).gamnit :: ShaderVariable :: program=
TheGamnitProgram
to which self
belongs
gamnit :: ShaderVariable :: size
Number of elements in this array (1 for scalars and more for vectors)gamnit :: ShaderVariable :: size=
Number of elements in this array (1 for scalars and more for vectors)Attribute
that does not exist or that has been optimized out
Uniform
that does not exist or that has been optimized out
# `Uniform` or `Attribute` of a `GamnitProgram`
class ShaderVariable
# The `GamnitProgram` to which `self` belongs
var program: GLProgram
# Name of `self` in the `program` source
var name: String
# Location of `self` in the compiled `program`
var location: Int
# Number of elements in this array (1 for scalars and more for vectors)
var size: Int
# Is `self` an active uniform or attribute in the `program`?
#
# If `false`, the variable may have been optimized out by the compiler.
fun is_active: Bool do return true
redef fun to_s do return "<{class_name} name:{name} location:{location} size:{size}"
end
lib/gamnit/programs.nit:23,1--44,3