Uniform that does not exist or that has been optimized outgamnit :: InactiveUniform :: defaultinit
gamnit $ InactiveUniform :: SELF
Type of this instance, automatically specialized in every classgamnit $ InactiveUniform :: is_active
Isself an active uniform or attribute in the program?
			core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			gamnit :: InactiveUniform :: defaultinit
gamnit :: UniformMat4 :: defaultinit
gamnit :: UniformVec4 :: defaultinit
gamnit :: UniformVec3 :: defaultinit
gamnit :: ShaderVariable :: defaultinit
gamnit :: UniformVec2 :: defaultinit
core :: Object :: defaultinit
gamnit :: UniformBool :: defaultinit
gamnit :: UniformFloat :: defaultinit
gamnit :: UniformInt :: defaultinit
gamnit :: Uniform :: defaultinit
gamnit :: ShaderVariable :: is_active
Isself an active uniform or attribute in the program?
			core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			gamnit :: ShaderVariable :: location=
Location ofself in the compiled program
			gamnit :: ShaderVariable :: name=
Name ofself in the program source
			core :: Object :: output_class_name
Display class name on stdout (debug only).gamnit :: ShaderVariable :: program=
TheGamnitProgram to which self belongs
			gamnit :: ShaderVariable :: size
Number of elements in this array (1 for scalars and more for vectors)gamnit :: ShaderVariable :: size=
Number of elements in this array (1 for scalars and more for vectors)
# `Uniform` that does not exist or that has been optimized out
class InactiveUniform
	super InactiveVariable
	super UniformBool
	super UniformInt
	super UniformFloat
	super UniformSampler2D
	super UniformVec2
	super UniformVec3
	super UniformVec4
	super UniformMat4
	redef fun is_active do return false
end
					lib/gamnit/programs.nit:237,1--250,3