A loaded bitmap texture

Introduced properties

fun destroy

sdl2 :: SDLTexture :: destroy

Destroy this texture
init from_surface(renderer: SDLRenderer, surface: SDLSurface): SDLTexture

sdl2 :: SDLTexture :: from_surface

Get a SDLTexture from a surface, for a given renderer
fun height: Int

sdl2 :: SDLTexture :: height

Height of this texture
fun width: Int

sdl2 :: SDLTexture :: width

Width of this texture

Redefined properties

redef type SELF: SDLTexture

sdl2 $ SDLTexture :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun destroy

sdl2 :: SDLTexture :: destroy

Destroy this texture
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
init from_surface(renderer: SDLRenderer, surface: SDLSurface): SDLTexture

sdl2 :: SDLTexture :: from_surface

Get a SDLTexture from a surface, for a given renderer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
fun height: Int

sdl2 :: SDLTexture :: height

Height of this texture
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun width: Int

sdl2 :: SDLTexture :: width

Width of this texture
package_diagram sdl2::SDLTexture SDLTexture core::Pointer Pointer sdl2::SDLTexture->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

sdl2 $ SDLTexture
# A loaded bitmap texture
extern class SDLTexture `{ SDL_Texture * `}
	# Get a `SDLTexture` from a `surface`, for a given `renderer`
	new from_surface(renderer: SDLRenderer, surface: SDLSurface) `{
		return SDL_CreateTextureFromSurface(renderer, surface);
	`}

	# Destroy this texture
	fun destroy `{ SDL_DestroyTexture(self); `}

	# Width of this texture
	fun width: Int `{
		int val;
		SDL_QueryTexture(self, NULL, NULL, &val, NULL);
		return val;
	`}

	# Height of this texture
	fun height: Int `{
		int val;
		SDL_QueryTexture(self, NULL, NULL, NULL, &val);
		return val;
	`}

	# TODO other queries: format and access
end
lib/sdl2/sdl2_base.nit:445,1--470,3