sdl2 :: SDLRendererInfo :: defaultinit
# Information on a `SDLRenderer`
extern class SDLRendererInfo `{ SDL_RendererInfo * `}
# Allocate the memory for a new `SDLRenderer`, it must then be freed with `free`
new malloc `{ return malloc(sizeof(SDL_RendererInfo)); `}
# Name of the renderer's driver
fun name: CString `{ return (char*)self->name; `}
# Maximum texture width supported by the renderer
fun max_texture_width: Int `{ return self->max_texture_width; `}
# Maximum texture height supported by the renderer
fun max_texture_height: Int `{ return self->max_texture_height; `}
end
lib/sdl2/sdl2_base.nit:578,1--591,3