Property definitions

sdl2 $ SDLRendererInfo :: defaultinit
# Information on a `SDLRenderer`
extern class SDLRendererInfo `{ SDL_RendererInfo * `}
	# Allocate the memory for a new `SDLRenderer`, it must then be freed with `free`
	new malloc `{ return malloc(sizeof(SDL_RendererInfo)); `}

	# Name of the renderer's driver
	fun name: CString `{ return (char*)self->name; `}

	# Maximum texture width supported by the renderer
	fun max_texture_width: Int `{ return self->max_texture_width; `}

	# Maximum texture height supported by the renderer
	fun max_texture_height: Int `{ return self->max_texture_height; `}
end
lib/sdl2/sdl2_base.nit:578,1--591,3