ANSI/VT100 code to move the cursor at the specified position (CUP).

Introduced properties

init at(row: Int, column: Int)

console :: TermMove :: at

Move at the specified position.
fun column: Int

console :: TermMove :: column

Horizontal position.
protected fun column=(column: Int)

console :: TermMove :: column=

Horizontal position.
fun row: Int

console :: TermMove :: row

Vertical position.
protected fun row=(row: Int)

console :: TermMove :: row=

Vertical position.

Redefined properties

redef type SELF: TermMove

console $ TermMove :: SELF

Type of this instance, automatically specialized in every class
redef fun to_s: String

console $ TermMove :: to_s

User readable representation of self.

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
init at(row: Int, column: Int)

console :: TermMove :: at

Move at the specified position.
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun column: Int

console :: TermMove :: column

Horizontal position.
protected fun column=(column: Int)

console :: TermMove :: column=

Horizontal position.
protected fun csi: String

console :: TermEscape :: csi

The Control Sequence Introducer (CSI).
protected fun esc: Char

console :: TermEscape :: esc

The US-ASCII ESC character.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun row: Int

console :: TermMove :: row

Vertical position.
protected fun row=(row: Int)

console :: TermMove :: row=

Vertical position.
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram console::TermMove TermMove console::TermEscape TermEscape console::TermMove->console::TermEscape core::Object Object console::TermEscape->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

abstract class TermEscape

console :: TermEscape

A ANSI/VT100 escape sequence.

Class definitions

console $ TermMove
# ANSI/VT100 code to move the cursor at the specified position (CUP).
class TermMove
	super TermEscape

	# Vertical position.
	#
	# 1 is the top.
	var row: Int = 1

	# Horizontal position.
	#
	# 1 is the left.
	var column: Int = 1

	# Move at the specified position.
	#
	# (1, 1) is the top-left corner of the display.
	init at(row: Int, column: Int) do
		self.row = row
		self.column = column
	end

	redef fun to_s do
		if row == 1 then
			if column == 1 then return "{csi}H"
			return "{csi};{column}H"
		else
			if column == 1 then return "{csi}{row}H"
			return "{csi}{row};{column}H"
		end
	end
end
lib/console/console.nit:87,1--118,3