Introduced properties

protected fun a=(a: Texture)

gamnit :: VirtualGamepadSpritesheet :: a=

protected fun b=(b: Texture)

gamnit :: VirtualGamepadSpritesheet :: b=

protected fun cancel=(cancel: Texture)

gamnit :: VirtualGamepadSpritesheet :: cancel=

protected fun down=(down: Texture)

gamnit :: VirtualGamepadSpritesheet :: down=

protected fun dpad_down=(dpad_down: Texture)

gamnit :: VirtualGamepadSpritesheet :: dpad_down=

protected fun dpad_left=(dpad_left: Texture)

gamnit :: VirtualGamepadSpritesheet :: dpad_left=

protected fun dpad_right=(dpad_right: Texture)

gamnit :: VirtualGamepadSpritesheet :: dpad_right=

protected fun dpad_up=(dpad_up: Texture)

gamnit :: VirtualGamepadSpritesheet :: dpad_up=

protected fun fire=(fire: Texture)

gamnit :: VirtualGamepadSpritesheet :: fire=

protected fun fist=(fist: Texture)

gamnit :: VirtualGamepadSpritesheet :: fist=

protected fun flag=(flag: Texture)

gamnit :: VirtualGamepadSpritesheet :: flag=

protected fun joystick_back=(joystick_back: Texture)

gamnit :: VirtualGamepadSpritesheet :: joystick_back=

protected fun joystick_down=(joystick_down: Texture)

gamnit :: VirtualGamepadSpritesheet :: joystick_down=

protected fun key=(key: Texture)

gamnit :: VirtualGamepadSpritesheet :: key=

protected fun left=(left: Texture)

gamnit :: VirtualGamepadSpritesheet :: left=

protected fun ok=(ok: Texture)

gamnit :: VirtualGamepadSpritesheet :: ok=

protected fun pedal=(pedal: Texture)

gamnit :: VirtualGamepadSpritesheet :: pedal=

protected fun right=(right: Texture)

gamnit :: VirtualGamepadSpritesheet :: right=

protected fun star=(star: Texture)

gamnit :: VirtualGamepadSpritesheet :: star=

protected fun turn_left=(turn_left: Texture)

gamnit :: VirtualGamepadSpritesheet :: turn_left=

protected fun turn_right=(turn_right: Texture)

gamnit :: VirtualGamepadSpritesheet :: turn_right=

protected fun up=(up: Texture)

gamnit :: VirtualGamepadSpritesheet :: up=

protected fun x=(x: Texture)

gamnit :: VirtualGamepadSpritesheet :: x=

protected fun y=(y: Texture)

gamnit :: VirtualGamepadSpritesheet :: y=

Redefined properties

redef type SELF: VirtualGamepadSpritesheet

gamnit $ VirtualGamepadSpritesheet :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun a=(a: Texture)

gamnit :: VirtualGamepadSpritesheet :: a=

protected fun b=(b: Texture)

gamnit :: VirtualGamepadSpritesheet :: b=

protected fun cancel=(cancel: Texture)

gamnit :: VirtualGamepadSpritesheet :: cancel=

protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
protected fun down=(down: Texture)

gamnit :: VirtualGamepadSpritesheet :: down=

protected fun dpad_down=(dpad_down: Texture)

gamnit :: VirtualGamepadSpritesheet :: dpad_down=

protected fun dpad_left=(dpad_left: Texture)

gamnit :: VirtualGamepadSpritesheet :: dpad_left=

protected fun dpad_right=(dpad_right: Texture)

gamnit :: VirtualGamepadSpritesheet :: dpad_right=

protected fun dpad_up=(dpad_up: Texture)

gamnit :: VirtualGamepadSpritesheet :: dpad_up=

protected fun fire=(fire: Texture)

gamnit :: VirtualGamepadSpritesheet :: fire=

protected fun fist=(fist: Texture)

gamnit :: VirtualGamepadSpritesheet :: fist=

protected fun flag=(flag: Texture)

gamnit :: VirtualGamepadSpritesheet :: flag=

fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
protected fun joystick_back=(joystick_back: Texture)

gamnit :: VirtualGamepadSpritesheet :: joystick_back=

protected fun joystick_down=(joystick_down: Texture)

gamnit :: VirtualGamepadSpritesheet :: joystick_down=

protected fun key=(key: Texture)

gamnit :: VirtualGamepadSpritesheet :: key=

protected fun left=(left: Texture)

gamnit :: VirtualGamepadSpritesheet :: left=

intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
protected fun ok=(ok: Texture)

gamnit :: VirtualGamepadSpritesheet :: ok=

fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
protected fun pedal=(pedal: Texture)

gamnit :: VirtualGamepadSpritesheet :: pedal=

protected fun right=(right: Texture)

gamnit :: VirtualGamepadSpritesheet :: right=

fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
protected fun star=(star: Texture)

gamnit :: VirtualGamepadSpritesheet :: star=

intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
protected fun turn_left=(turn_left: Texture)

gamnit :: VirtualGamepadSpritesheet :: turn_left=

protected fun turn_right=(turn_right: Texture)

gamnit :: VirtualGamepadSpritesheet :: turn_right=

protected fun up=(up: Texture)

gamnit :: VirtualGamepadSpritesheet :: up=

protected fun x=(x: Texture)

gamnit :: VirtualGamepadSpritesheet :: x=

protected fun y=(y: Texture)

gamnit :: VirtualGamepadSpritesheet :: y=

package_diagram gamnit::VirtualGamepadSpritesheet VirtualGamepadSpritesheet core::Object Object gamnit::VirtualGamepadSpritesheet->core::Object

Parents

interface Object

core :: Object

The root of the class hierarchy.

Class definitions

gamnit $ VirtualGamepadSpritesheet
class VirtualGamepadSpritesheet

	private var root_texture = new Texture("images/virtual_gamepad.png")
	var a: Texture = root_texture.subtexture(856, 816, 162, 162)
	var b: Texture = root_texture.subtexture(1036, 816, 162, 162)
	var cancel: Texture = root_texture.subtexture(1036, 996, 162, 162)
	var down: Texture = root_texture.subtexture(1216, 636, 162, 162)
	var dpad_down: Texture = root_texture.subtexture(1136, 446, 124, 152)
	var dpad_left: Texture = root_texture.subtexture(1036, 296, 154, 124)
	var dpad_right: Texture = root_texture.subtexture(1206, 296, 152, 124)
	var dpad_up: Texture = root_texture.subtexture(1136, 116, 124, 154)
	var fire: Texture = root_texture.subtexture(1396, 996, 162, 162)
	var fist: Texture = root_texture.subtexture(1216, 996, 162, 162)
	var flag: Texture = root_texture.subtexture(1576, 816, 162, 162)
	var joystick_back: Texture = root_texture.subtexture(0, 0, 194, 194)
	var joystick_down: Texture = root_texture.subtexture(784, 30, 124, 152)
	var key: Texture = root_texture.subtexture(1576, 636, 162, 162)
	var left: Texture = root_texture.subtexture(676, 636, 162, 162)
	var ok: Texture = root_texture.subtexture(856, 996, 162, 162)
	var pedal: Texture = root_texture.subtexture(1576, 996, 162, 162)
	var right: Texture = root_texture.subtexture(856, 636, 162, 162)
	var star: Texture = root_texture.subtexture(1396, 636, 162, 162)
	var turn_left: Texture = root_texture.subtexture(676, 816, 162, 162)
	var turn_right: Texture = root_texture.subtexture(676, 996, 162, 162)
	var up: Texture = root_texture.subtexture(1036, 636, 162, 162)
	var x: Texture = root_texture.subtexture(1216, 816, 162, 162)
	var y: Texture = root_texture.subtexture(1396, 816, 162, 162)
end
lib/gamnit/virtual_gamepad/virtual_gamepad_spritesheet.nit:6,1--33,3