glesv2 :: GLCap :: defaultinit
core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			glesv2 :: GLCap :: defaultinit
core :: Object :: defaultinit
core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).
# A server-side capability
class GLCap
	# TODO private init
	# Internal OpenGL integer for this capability
	private var val: Int
	# Enable this server-side capability
	fun enable do enable_native(val)
	private fun enable_native(cap: Int) `{ glEnable(cap); `}
	# Disable this server-side capability
	fun disable do disable_native(val)
	private fun disable_native(cap: Int) `{ glDisable(cap); `}
	redef fun hash do return val
	redef fun ==(o) do return o != null and is_same_type(o) and o.hash == self.hash
end
					lib/glesv2/glesv2.nit:701,1--719,3