An array of Float associated to a program variable

Introduced properties

fun count: Int

glesv2 :: VertexArray :: count

Number of data per vertex
protected fun count=(count: Int)

glesv2 :: VertexArray :: count=

Number of data per vertex
init defaultinit(index: Int, count: Int, array: Array[Float])

glesv2 :: VertexArray :: defaultinit

fun disable

glesv2 :: VertexArray :: disable

Disable this vertex attribute array
fun enable

glesv2 :: VertexArray :: enable

Enable this vertex attribute array
protected fun glfloat_array=(glfloat_array: NativeGLfloatArray)

glesv2 :: VertexArray :: glfloat_array=

protected fun index=(index: Int)

glesv2 :: VertexArray :: index=

Redefined properties

redef type SELF: VertexArray

glesv2 $ VertexArray :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun count: Int

glesv2 :: VertexArray :: count

Number of data per vertex
protected fun count=(count: Int)

glesv2 :: VertexArray :: count=

Number of data per vertex
init defaultinit(index: Int, count: Int, array: Array[Float])

glesv2 :: VertexArray :: defaultinit

fun disable

glesv2 :: VertexArray :: disable

Disable this vertex attribute array
fun enable

glesv2 :: VertexArray :: enable

Enable this vertex attribute array
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
protected fun glfloat_array=(glfloat_array: NativeGLfloatArray)

glesv2 :: VertexArray :: glfloat_array=

fun hash: Int

core :: Object :: hash

The hash code of the object.
protected fun index=(index: Int)

glesv2 :: VertexArray :: index=

init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram glesv2::VertexArray VertexArray core::Object Object glesv2::VertexArray->core::Object

Parents

interface Object

core :: Object

The root of the class hierarchy.

Class definitions

glesv2 $ VertexArray
# An array of `Float` associated to a program variable
class VertexArray
	var index: Int

	# Number of data per vertex
	var count: Int

	protected var glfloat_array: NativeGLfloatArray

	init(index, count: Int, array: Array[Float])
	do
		self.index = index
		self.count = count
		self.glfloat_array = new NativeGLfloatArray(array.length)
		for k in [0..array.length[ do
			glfloat_array[k] = array[k]
		end
	end

	fun attrib_pointer do attrib_pointer_intern(index, count, glfloat_array)
	private fun attrib_pointer_intern(index, count: Int, array: NativeGLfloatArray) `{
		glVertexAttribPointer(index, count, GL_FLOAT, GL_FALSE, 0, array);
	`}

	# Enable this vertex attribute array
	fun enable do glEnableVertexAttribArray(index)

	# Disable this vertex attribute array
	fun disable do glDisableVertexAttribArray(index)
end
lib/glesv2/glesv2.nit:343,1--372,3