An inline code string

Introduced properties

init defaultinit(location: MdLocation, delimiter: String, literal: String)

markdown2 :: MdCode :: defaultinit

fun delimiter: String

markdown2 :: MdCode :: delimiter

Emphasis delimiter
protected fun delimiter=(delimiter: String)

markdown2 :: MdCode :: delimiter=

Emphasis delimiter
fun literal: String

markdown2 :: MdCode :: literal

Literal content
fun literal=(literal: String)

markdown2 :: MdCode :: literal=

Literal content

Redefined properties

redef type SELF: MdCode

markdown2 $ MdCode :: SELF

Type of this instance, automatically specialized in every class
redef fun render_html(v: HtmlRenderer)

markdown2 :: markdown_html_rendering $ MdCode :: render_html

Render self as HTML
redef fun render_latex(v: LatexRenderer)

markdown2 :: markdown_latex_rendering $ MdCode :: render_latex

Render self as HTML
redef fun render_man(v: ManRenderer)

markdown2 :: markdown_man_rendering $ MdCode :: render_man

Render self as Manpage format
redef fun render_md(v: MarkdownRenderer)

markdown2 :: markdown_md_rendering $ MdCode :: render_md

Render self as Markdown
redef fun render_raw_text(v: RawTextVisitor)

markdown2 :: markdown_rendering $ MdCode :: render_raw_text

Render self as raw text
redef fun to_s_attrs: String

markdown2 $ MdCode :: to_s_attrs

Returns self attributes as a String

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun append_child(child: MdNode)

markdown2 :: MdNode :: append_child

Append a child to self
fun children: Array[MdNode]

markdown2 :: MdNode :: children

Children nodes of self
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun debug

markdown2 :: MdNode :: debug

Print self AST
init defaultinit(location: MdLocation, delimiter: String, literal: String)

markdown2 :: MdCode :: defaultinit

fun delimiter: String

markdown2 :: MdCode :: delimiter

Emphasis delimiter
protected fun delimiter=(delimiter: String)

markdown2 :: MdCode :: delimiter=

Emphasis delimiter
fun first_child: nullable MdNode

markdown2 :: MdNode :: first_child

First child
fun first_child=(first_child: nullable MdNode)

markdown2 :: MdNode :: first_child=

First child
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun insert_after(sibling: MdNode)

markdown2 :: MdNode :: insert_after

Insert sibling after self.
fun insert_before(sibling: MdNode)

markdown2 :: MdNode :: insert_before

Insert sibling before self.
fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun last_child: nullable MdNode

markdown2 :: MdNode :: last_child

Last child
fun last_child=(last_child: nullable MdNode)

markdown2 :: MdNode :: last_child=

Last child
fun literal: String

markdown2 :: MdCode :: literal

Literal content
fun literal=(literal: String)

markdown2 :: MdCode :: literal=

Literal content
fun location: MdLocation

markdown2 :: MdNode :: location

Node location in original markdown
protected fun location=(location: MdLocation)

markdown2 :: MdNode :: location=

Node location in original markdown
fun next: nullable MdNode

markdown2 :: MdNode :: next

Next node
fun next=(next: nullable MdNode)

markdown2 :: MdNode :: next=

Next node
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun parent: nullable MdNode

markdown2 :: MdNode :: parent

Node parent
fun parent=(parent: nullable MdNode)

markdown2 :: MdNode :: parent=

Node parent
fun post_process(v: MdPostProcessor)

markdown2 :: MdNode :: post_process

Accept the visit of a MdPostProcessor
fun prepend_child(child: MdNode)

markdown2 :: MdNode :: prepend_child

Prepend a child to self
fun prev: nullable MdNode

markdown2 :: MdNode :: prev

Previous node
fun prev=(prev: nullable MdNode)

markdown2 :: MdNode :: prev=

Previous node
fun raw_text: String

markdown2 :: MdNode :: raw_text

Return self as raw text
fun render_html(v: HtmlRenderer)

markdown2 :: MdNode :: render_html

Render self as HTML
fun render_latex(v: LatexRenderer)

markdown2 :: MdNode :: render_latex

Render self as HTML
fun render_man(v: ManRenderer)

markdown2 :: MdNode :: render_man

Render self as Manpage format
fun render_md(v: MarkdownRenderer)

markdown2 :: MdNode :: render_md

Render self as Markdown
fun render_raw_text(v: RawTextVisitor)

markdown2 :: MdNode :: render_raw_text

Render self as raw text
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun to_s_attrs: String

markdown2 :: MdNode :: to_s_attrs

Returns self attributes as a String
fun visit_all(v: MdVisitor)

markdown2 :: MdNode :: visit_all

Visit all children or self
package_diagram markdown2::MdCode MdCode markdown2::MdNode MdNode markdown2::MdCode->markdown2::MdNode core::Object Object markdown2::MdNode->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

abstract class MdNode

markdown2 :: MdNode

An abstract node

Class definitions

markdown2 $ MdCode
# An inline code string
class MdCode
	super MdNode

	# Emphasis delimiter
	var delimiter: String

	# Literal content
	var literal: String is writable

	redef fun to_s_attrs do return "{super}, literal={literal}"
end
lib/markdown2/markdown_ast.nit:381,1--392,3

markdown2 :: markdown_rendering $ MdCode
redef class MdCode
	redef fun render_raw_text(v) do v.add literal
end
lib/markdown2/markdown_rendering.nit:59,1--61,3

markdown2 :: markdown_html_rendering $ MdCode
redef class MdCode
	redef fun render_html(v) do
		v.add_raw "<code>"
		v.add_raw v.html_escape(literal, false)
		v.add_raw "</code>"
	end
end
lib/markdown2/markdown_html_rendering.nit:350,1--356,3

markdown2 :: markdown_latex_rendering $ MdCode
redef class MdCode
	redef fun render_latex(v) do
		v.add_raw "\\texttt\{"
		v.add_text literal
		v.add_raw "\}"
	end
end
lib/markdown2/markdown_latex_rendering.nit:335,1--341,3

markdown2 :: markdown_man_rendering $ MdCode
redef class MdCode
	redef fun render_man(v) do
		v.add "\\f[C]"
		v.add_code literal
		v.add "\\f[]"
	end
end
lib/markdown2/markdown_man_rendering.nit:185,1--191,3

markdown2 :: markdown_md_rendering $ MdCode
redef class MdCode
	redef fun render_md(v) do
		v.add_raw delimiter
		v.add_raw literal
		v.add_raw delimiter
	end

	redef fun process_len(v) do
		super
		v.length += delimiter.length
	end
end
lib/markdown2/markdown_md_rendering.nit:291,1--302,3