A Decorator is used to emit mardown into a specific format.

Default decorator used is HTMLDecorator.

Introduced properties

type PROCESSOR: MarkdownProcessor

markdown :: Decorator :: PROCESSOR

Kind of processor used
abstract fun add_abbr(v: PROCESSOR, name: Text, comment: Text)

markdown :: Decorator :: add_abbr

Render an abbreviation.
abstract fun add_blockquote(v: PROCESSOR, block: BlockQuote)

markdown :: Decorator :: add_blockquote

Render a blockquote.
fun add_char(v: PROCESSOR, c: Char)

markdown :: Decorator :: add_char

Render a single plain char.
abstract fun add_code(v: PROCESSOR, block: BlockCode)

markdown :: Decorator :: add_code

Render a code or fence block.
abstract fun add_em(v: PROCESSOR, text: Text)

markdown :: Decorator :: add_em

Render an emphasis text.
abstract fun add_headline(v: PROCESSOR, block: BlockHeadline)

markdown :: Decorator :: add_headline

Render a headline block with corresponding level.
abstract fun add_image(v: PROCESSOR, link: Text, name: Text, comment: nullable Text)

markdown :: Decorator :: add_image

Render an image.
abstract fun add_line_break(v: PROCESSOR)

markdown :: Decorator :: add_line_break

Render a line break
abstract fun add_listitem(v: PROCESSOR, block: BlockListItem)

markdown :: Decorator :: add_listitem

Render a list item.
abstract fun add_orderedlist(v: PROCESSOR, block: BlockOrderedList)

markdown :: Decorator :: add_orderedlist

Render an ordered list.
abstract fun add_paragraph(v: PROCESSOR, block: BlockParagraph)

markdown :: Decorator :: add_paragraph

Render a paragraph block.
abstract fun add_ruler(v: PROCESSOR, block: BlockRuler)

markdown :: Decorator :: add_ruler

Render a ruler block.
abstract fun add_span_code(v: PROCESSOR, buffer: Text, from: Int, to: Int)

markdown :: Decorator :: add_span_code

Render a code span reading from a buffer.
abstract fun add_strike(v: PROCESSOR, text: Text)

markdown :: Decorator :: add_strike

Render a strike text.
abstract fun add_strong(v: PROCESSOR, text: Text)

markdown :: Decorator :: add_strong

Render a strong text.
abstract fun add_unorderedlist(v: PROCESSOR, block: BlockUnorderedList)

markdown :: Decorator :: add_unorderedlist

Render an unordered list.
abstract fun append_code(v: PROCESSOR, buffer: Text, from: Int, to: Int)

markdown :: Decorator :: append_code

Render code text from buffer and escape it.
abstract fun append_value(v: PROCESSOR, value: Text)

markdown :: Decorator :: append_value

Render a text and escape it.
abstract fun escape_char(v: PROCESSOR, char: Char)

markdown :: Decorator :: escape_char

Render a character escape.
abstract fun headlines: ArrayMap[String, HeadLine]

markdown :: Decorator :: headlines

Found headlines during the processing labeled by their ids.
abstract fun strip_id(txt: String): String

markdown :: Decorator :: strip_id

Generate a new html valid id from a String.

Redefined properties

redef type SELF: Decorator

markdown $ Decorator :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type PROCESSOR: MarkdownProcessor

markdown :: Decorator :: PROCESSOR

Kind of processor used
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
abstract fun add_abbr(v: PROCESSOR, name: Text, comment: Text)

markdown :: Decorator :: add_abbr

Render an abbreviation.
abstract fun add_blockquote(v: PROCESSOR, block: BlockQuote)

markdown :: Decorator :: add_blockquote

Render a blockquote.
fun add_char(v: PROCESSOR, c: Char)

markdown :: Decorator :: add_char

Render a single plain char.
abstract fun add_code(v: PROCESSOR, block: BlockCode)

markdown :: Decorator :: add_code

Render a code or fence block.
abstract fun add_em(v: PROCESSOR, text: Text)

markdown :: Decorator :: add_em

Render an emphasis text.
abstract fun add_headline(v: PROCESSOR, block: BlockHeadline)

markdown :: Decorator :: add_headline

Render a headline block with corresponding level.
abstract fun add_image(v: PROCESSOR, link: Text, name: Text, comment: nullable Text)

markdown :: Decorator :: add_image

Render an image.
abstract fun add_line_break(v: PROCESSOR)

markdown :: Decorator :: add_line_break

Render a line break
abstract fun add_listitem(v: PROCESSOR, block: BlockListItem)

markdown :: Decorator :: add_listitem

Render a list item.
abstract fun add_orderedlist(v: PROCESSOR, block: BlockOrderedList)

markdown :: Decorator :: add_orderedlist

Render an ordered list.
abstract fun add_paragraph(v: PROCESSOR, block: BlockParagraph)

markdown :: Decorator :: add_paragraph

Render a paragraph block.
abstract fun add_ruler(v: PROCESSOR, block: BlockRuler)

markdown :: Decorator :: add_ruler

Render a ruler block.
abstract fun add_span_code(v: PROCESSOR, buffer: Text, from: Int, to: Int)

markdown :: Decorator :: add_span_code

Render a code span reading from a buffer.
abstract fun add_strike(v: PROCESSOR, text: Text)

markdown :: Decorator :: add_strike

Render a strike text.
abstract fun add_strong(v: PROCESSOR, text: Text)

markdown :: Decorator :: add_strong

Render a strong text.
abstract fun add_unorderedlist(v: PROCESSOR, block: BlockUnorderedList)

markdown :: Decorator :: add_unorderedlist

Render an unordered list.
abstract fun append_code(v: PROCESSOR, buffer: Text, from: Int, to: Int)

markdown :: Decorator :: append_code

Render code text from buffer and escape it.
abstract fun append_value(v: PROCESSOR, value: Text)

markdown :: Decorator :: append_value

Render a text and escape it.
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
abstract fun escape_char(v: PROCESSOR, char: Char)

markdown :: Decorator :: escape_char

Render a character escape.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
abstract fun headlines: ArrayMap[String, HeadLine]

markdown :: Decorator :: headlines

Found headlines during the processing labeled by their ids.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
abstract fun strip_id(txt: String): String

markdown :: Decorator :: strip_id

Generate a new html valid id from a String.
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram markdown::Decorator Decorator core::Object Object markdown::Decorator->core::Object markdown::MdDecorator MdDecorator markdown::MdDecorator->markdown::Decorator markdown::HTMLDecorator HTMLDecorator markdown::HTMLDecorator->markdown::Decorator markdown::ManDecorator ManDecorator markdown::ManDecorator->markdown::Decorator markdown::InlineDecorator InlineDecorator markdown::InlineDecorator->markdown::HTMLDecorator markdown::TestBlockDecorator TestBlockDecorator markdown::TestBlockDecorator->markdown::HTMLDecorator markdown::InlineDecorator... ... markdown::InlineDecorator...->markdown::InlineDecorator markdown::TestBlockDecorator... ... markdown::TestBlockDecorator...->markdown::TestBlockDecorator

Parents

interface Object

core :: Object

The root of the class hierarchy.

Children

class HTMLDecorator

markdown :: HTMLDecorator

Decorator that outputs HTML.
class ManDecorator

markdown :: ManDecorator

Decorator that outputs markdown.
class MdDecorator

markdown :: MdDecorator

Decorator that outputs markdown.

Descendants

class InlineDecorator

markdown :: InlineDecorator

Decorator for span elements.

Class definitions

markdown $ Decorator
# A `Decorator` is used to emit mardown into a specific format.
# Default decorator used is `HTMLDecorator`.
interface Decorator

	# Kind of processor used
	type PROCESSOR: MarkdownProcessor

	# Render a single plain char.
	#
	# Redefine this method to add special escaping for plain text.
	fun add_char(v: PROCESSOR, c: Char) do v.addc c

	# Render a ruler block.
	fun add_ruler(v: PROCESSOR, block: BlockRuler) is abstract

	# Render a headline block with corresponding level.
	fun add_headline(v: PROCESSOR, block: BlockHeadline) is abstract

	# Render a paragraph block.
	fun add_paragraph(v: PROCESSOR, block: BlockParagraph) is abstract

	# Render a code or fence block.
	fun add_code(v: PROCESSOR, block: BlockCode) is abstract

	# Render a blockquote.
	fun add_blockquote(v: PROCESSOR, block: BlockQuote) is abstract

	# Render an unordered list.
	fun add_unorderedlist(v: PROCESSOR, block: BlockUnorderedList) is abstract

	# Render an ordered list.
	fun add_orderedlist(v: PROCESSOR, block: BlockOrderedList) is abstract

	# Render a list item.
	fun add_listitem(v: PROCESSOR, block: BlockListItem) is abstract

	# Render an emphasis text.
	fun add_em(v: PROCESSOR, text: Text) is abstract

	# Render a strong text.
	fun add_strong(v: PROCESSOR, text: Text) is abstract

	# Render a strike text.
	#
	# Extended mode only (see `MarkdownProcessor::ext_mode`)
	fun add_strike(v: PROCESSOR, text: Text) is abstract

	# Render a link.
	fun add_link(v: PROCESSOR, link: Text, name: Text, comment: nullable Text) is abstract

	# Render an image.
	fun add_image(v: PROCESSOR, link: Text, name: Text, comment: nullable Text) is abstract

	# Render an abbreviation.
	fun add_abbr(v: PROCESSOR, name: Text, comment: Text) is abstract

	# Render a code span reading from a buffer.
	fun add_span_code(v: PROCESSOR, buffer: Text, from, to: Int) is abstract

	# Render a text and escape it.
	fun append_value(v: PROCESSOR, value: Text) is abstract

	# Render code text from buffer and escape it.
	fun append_code(v: PROCESSOR, buffer: Text, from, to: Int) is abstract

	# Render a character escape.
	fun escape_char(v: PROCESSOR, char: Char) is abstract

	# Render a line break
	fun add_line_break(v: PROCESSOR) is abstract

	# Generate a new html valid id from a `String`.
	fun strip_id(txt: String): String is abstract

	# Found headlines during the processing labeled by their ids.
	fun headlines: ArrayMap[String, HeadLine] is abstract
end
lib/markdown/markdown.nit:637,1--713,3