An HTML entity token.

Introduced properties

init defaultinit(location: nullable MDLocation, pos: Int, char: Char)

markdown :: TokenEntity :: defaultinit

Redefined properties

redef type SELF: TokenEntity

markdown $ TokenEntity :: SELF

Type of this instance, automatically specialized in every class
redef fun emit(v: MarkdownProcessor)

markdown $ TokenEntity :: emit

Output that token using MarkdownEmitter::decorator.

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun char: Char

markdown :: Token :: char

Character found at pos in the markdown input.
protected fun char=(char: Char)

markdown :: Token :: char=

Character found at pos in the markdown input.
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
init defaultinit(location: nullable MDLocation, pos: Int, char: Char)

markdown :: Token :: defaultinit

init defaultinit(location: nullable MDLocation, pos: Int, char: Char)

markdown :: TokenEntity :: defaultinit

fun emit(v: MarkdownProcessor)

markdown :: Token :: emit

Output that token using MarkdownEmitter::decorator.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun location: nullable MDLocation

markdown :: Token :: location

Location of self in the original input.
protected fun location=(location: nullable MDLocation)

markdown :: Token :: location=

Location of self in the original input.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun pos: Int

markdown :: Token :: pos

Position of self in input independant from lines.
protected fun pos=(pos: Int)

markdown :: Token :: pos=

Position of self in input independant from lines.
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram markdown::TokenEntity TokenEntity markdown::Token Token markdown::TokenEntity->markdown::Token core::Object Object markdown::Token->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

abstract class Token

markdown :: Token

A token represent a character in the markdown input.

Class definitions

markdown $ TokenEntity
# An HTML entity token.
class TokenEntity
	super Token

	redef fun emit(v) do
		var tmp = new FlatBuffer
		var b = check_entity(tmp, v.current_text.as(not null), pos)
		if b > 0 then
			v.add tmp
			v.current_pos = b
		else
			v.decorator.escape_char(v, char)
		end
	end

	# Is the entity valid?
	private fun check_entity(out: FlatBuffer, md: Text, start: Int): Int do
		var pos = md.read_until(out, start, ';')
		if pos < 0 or out.length < 3 then
			return -1
		end
		if out[1] == '#' then
			if out[2] == 'x' or out[2] == 'X' then
				if out.length < 4 then return -1
				for i in [3..out.length[ do
					var c = out[i]
					if (c < '0' or c > '9') and (c < 'a' and c > 'f') and (c < 'A' and c > 'F') then
						return -1
					end
				end
			else
				for i in [2..out.length[ do
					var c = out[i]
					if c < '0' or c > '9' then return -1
				end
			end
			out.add ';'
		else
			for i in [1..out.length[ do
				var c = out[i]
				if not c.is_digit and not c.is_letter then return -1
			end
			out.add ';'
			# TODO check entity is valid
			# if out.is_entity then
				return pos
			# else
				# return -1
			# end
		end
		return pos
	end
end
lib/markdown/markdown.nit:2250,1--2302,3