ai :: Tile :: defaultinit
# A movable tile
# A simple class to encapsulate the symbol and the goal position.
class Tile
super Comparable
redef type OTHER: Tile is fixed
# The symbol written on the tile
var symbol: Char
# The expected position in the grid
var goal_idx: Int
redef fun to_s do return symbol.to_s
redef fun ==(o) do return o isa Tile and goal_idx == o.goal_idx
redef fun <(o) do return goal_idx < o.goal_idx
redef fun <=>(o) do return goal_idx <=> o.goal_idx
end
lib/ai/examples/puzzle.nit:211,1--227,3