A movable tile

A simple class to encapsulate the symbol and the goal position.

Introduced properties

init defaultinit(symbol: Char, goal_idx: Int)

ai :: Tile :: defaultinit

fun goal_idx: Int

ai :: Tile :: goal_idx

The expected position in the grid
protected fun goal_idx=(goal_idx: Int)

ai :: Tile :: goal_idx=

The expected position in the grid
fun symbol: Char

ai :: Tile :: symbol

The symbol written on the tile
protected fun symbol=(symbol: Char)

ai :: Tile :: symbol=

The symbol written on the tile

Redefined properties

redef fun <(o: OTHER): Bool

ai $ Tile :: <

Is self lesser than other?
redef fun <=>(o: OTHER): Int

ai $ Tile :: <=>

-1 if <, +1 if > and 0 otherwise
redef fun ==(o: nullable Object): Bool

ai $ Tile :: ==

Have self and other the same value?
redef type OTHER: Tile

ai $ Tile :: OTHER

What self can be compared to?
redef type SELF: Tile

ai $ Tile :: SELF

Type of this instance, automatically specialized in every class
redef fun to_s: String

ai $ Tile :: to_s

User readable representation of self.

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
abstract fun <(other: OTHER): Bool

core :: Comparable :: <

Is self lesser than other?
fun <=(other: OTHER): Bool

core :: Comparable :: <=

not other < self
fun <=>(other: OTHER): Int

core :: Comparable :: <=>

-1 if <, +1 if > and 0 otherwise
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
fun >(other: OTHER): Bool

core :: Comparable :: >

other < self
fun >=(other: OTHER): Bool

core :: Comparable :: >=

not self < other
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type OTHER: Comparable

core :: Comparable :: OTHER

What self can be compared to?
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun clamp(min: OTHER, max: OTHER): OTHER

core :: Comparable :: clamp

Constraint self within [min..max]
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
init defaultinit(symbol: Char, goal_idx: Int)

ai :: Tile :: defaultinit

fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun goal_idx: Int

ai :: Tile :: goal_idx

The expected position in the grid
protected fun goal_idx=(goal_idx: Int)

ai :: Tile :: goal_idx=

The expected position in the grid
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun is_between(c: OTHER, d: OTHER): Bool

core :: Comparable :: is_between

c <= self <= d
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun max(other: OTHER): OTHER

core :: Comparable :: max

The maximum between self and other (prefers self if equals).
fun min(c: OTHER): OTHER

core :: Comparable :: min

The minimum between self and c (prefer self if equals)
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun symbol: Char

ai :: Tile :: symbol

The symbol written on the tile
protected fun symbol=(symbol: Char)

ai :: Tile :: symbol=

The symbol written on the tile
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram ai::Tile Tile core::Comparable Comparable ai::Tile->core::Comparable core::Object Object core::Comparable->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

interface Comparable

core :: Comparable

The ancestor of class where objects are in a total order.

Class definitions

ai $ Tile
# A movable tile
# A simple class to encapsulate the symbol and the goal position.
class Tile
	super Comparable
	redef type OTHER: Tile is fixed

	# The symbol written on the tile
	var symbol: Char

	# The expected position in the grid
	var goal_idx: Int

	redef fun to_s do return symbol.to_s
	redef fun ==(o) do return o isa Tile and goal_idx == o.goal_idx
	redef fun <(o) do return goal_idx < o.goal_idx
	redef fun <=>(o) do return goal_idx <=> o.goal_idx
end
lib/ai/examples/puzzle.nit:211,1--227,3