Once called, self.do_turn
will not be invoked until GameTurn::act_next
or GameTurn::act_in
are called again.
# Cancel the previously registered acting turn
#
# Once called, `self.do_turn` will not be invoked until `GameTurn::act_next`
# or `GameTurn::act_in` are called again.
fun cancel_act do act_at = null
lib/bucketed_game/bucketed_game.nit:44,2--48,32