Once called, self.do_turn will not be invoked until GameTurn::act_next
or GameTurn::act_in are called again.
	# Cancel the previously registered acting turn
	#
	# Once called, `self.do_turn` will not be invoked until `GameTurn::act_next`
	# or `GameTurn::act_in` are called again.
	fun cancel_act do act_at = null
					lib/bucketed_game/bucketed_game.nit:44,2--48,32