bucketed_game :: Bucketable :: cancel_act
Cancel the previously registered acting turnbucketed_game $ Bucketable :: SELF
Type of this instance, automatically specialized in every classbucketed_game $ Bucketable :: core_serialize_to
Actual serialization ofself to serializer
			bucketed_game $ Bucketable :: from_deserializer
Create an instance of this class from thedeserializer
			serialization :: Serializable :: accept_json_serializer
Refinable service to customize the serialization of this class to JSONserialization :: Serializable :: accept_msgpack_attribute_counter
Hook to customize the behavior of theAttributeCounter
			serialization :: Serializable :: accept_msgpack_serializer
Hook to customize the serialization of this class to MessagePackserialization :: Serializable :: add_to_bundle
Called by[]= to dynamically choose the appropriate method according
			bucketed_game :: Bucketable :: cancel_act
Cancel the previously registered acting turncore :: Object :: class_factory
Implementation used byget_class to create the specific class.
			serialization :: Serializable :: core_serialize_to
Actual serialization ofself to serializer
			core :: Object :: defaultinit
bucketed_game :: Turnable :: defaultinit
serialization :: Serializable :: from_deserializer
Create an instance of this class from thedeserializer
			core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			serialization :: Serializable :: msgpack_extra_array_items
Hook to request a larger than usual metadata arraycore :: Object :: output_class_name
Display class name on stdout (debug only).serialization :: Serializable :: serialize_msgpack
Serializeself to MessagePack bytes
			serialization :: Serializable :: serialize_to
Serializeself to serializer
			serialization :: Serializable :: serialize_to_json
Serializeself to JSON
			serialization :: Serializable :: to_pretty_json
Serializeself to plain pretty JSON
			Serializer::serialize
			
# Something acting on the game from time to time
abstract class Bucketable[G: Game]
	super Turnable[G]
	private var act_at: nullable Int = null
	# Cancel the previously registered acting turn
	#
	# Once called, `self.do_turn` will not be invoked until `GameTurn::act_next`
	# or `GameTurn::act_in` are called again.
	fun cancel_act do act_at = null
end
					lib/bucketed_game/bucketed_game.nit:38,1--49,3