Execute something after executing the current GameTurn.

Should be redefined by clients to add a post-turn behavior. See Game::do_turn.

Property definitions

bucketed_game $ Game :: do_post_turn
	# Execute something after executing the current GameTurn.
	#
	# Should be redefined by clients to add a post-turn behavior.
	# See `Game::do_turn`.
	fun do_post_turn(turn: GameTurn[G]) do end
lib/bucketed_game/bucketed_game.nit:244,2--248,43