bucketed_game :: Game :: do_post_turn
Should be redefined by clients to add a post-turn behavior.
See Game::do_turn
.
# Execute something after executing the current GameTurn.
#
# Should be redefined by clients to add a post-turn behavior.
# See `Game::do_turn`.
fun do_post_turn(turn: GameTurn[G]) do end
lib/bucketed_game/bucketed_game.nit:244,2--248,43