Game turn on the full logic

Introduced properties

fun act_in(e: Bucketable[G], t: Int)

bucketed_game :: GameTurn :: act_in

Insert the Bucketable event e to be executed at tick t.
fun act_next(e: Bucketable[G])

bucketed_game :: GameTurn :: act_next

Insert the Bucketable event e to be executed at next tick.
fun add_event(event: GameEvent)

bucketed_game :: GameTurn :: add_event

Add and apply a game event.
init defaultinit(game: G)

bucketed_game :: GameTurn :: defaultinit

Create a new game turn for game.
fun game: G

bucketed_game :: GameTurn :: game

Game that self belongs to.
protected fun game=(game: G)

bucketed_game :: GameTurn :: game=

Game that self belongs to.

Redefined properties

redef type SELF: GameTurn[G]

bucketed_game $ GameTurn :: SELF

Type of this instance, automatically specialized in every class
redef fun core_serialize_to(v: Serializer)

bucketed_game $ GameTurn :: core_serialize_to

Actual serialization of self to serializer
redef init from_deserializer(v: Deserializer)

bucketed_game $ GameTurn :: from_deserializer

Create an instance of this class from the deserializer

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun accept_json_serializer(v: JsonSerializer)

serialization :: Serializable :: accept_json_serializer

Refinable service to customize the serialization of this class to JSON
protected fun accept_msgpack_attribute_counter(v: AttributeCounter)

serialization :: Serializable :: accept_msgpack_attribute_counter

Hook to customize the behavior of the AttributeCounter
protected fun accept_msgpack_serializer(v: MsgPackSerializer)

serialization :: Serializable :: accept_msgpack_serializer

Hook to customize the serialization of this class to MessagePack
fun act_in(e: Bucketable[G], t: Int)

bucketed_game :: GameTurn :: act_in

Insert the Bucketable event e to be executed at tick t.
fun act_next(e: Bucketable[G])

bucketed_game :: GameTurn :: act_next

Insert the Bucketable event e to be executed at next tick.
fun add_event(event: GameEvent)

bucketed_game :: GameTurn :: add_event

Add and apply a game event.
protected fun add_to_bundle(bundle: NativeBundle, key: JavaString)

serialization :: Serializable :: add_to_bundle

Called by []= to dynamically choose the appropriate method according
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun core_serialize_to(serializer: Serializer)

serialization :: Serializable :: core_serialize_to

Actual serialization of self to serializer
init defaultinit(game: G)

bucketed_game :: GameTurn :: defaultinit

Create a new game turn for game.
fun events: Array[GameEvent]

bucketed_game :: ThinGameTurn :: events

Game events occurred for self.
protected fun events=(events: Array[GameEvent])

bucketed_game :: ThinGameTurn :: events=

Game events occurred for self.
init from_deserializer(deserializer: Deserializer)

serialization :: Serializable :: from_deserializer

Create an instance of this class from the deserializer
fun game: G

bucketed_game :: GameTurn :: game

Game that self belongs to.
protected fun game=(game: G)

bucketed_game :: GameTurn :: game=

Game that self belongs to.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
protected fun msgpack_extra_array_items: Int

serialization :: Serializable :: msgpack_extra_array_items

Hook to request a larger than usual metadata array
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun serialize_msgpack(plain: nullable Bool): Bytes

serialization :: Serializable :: serialize_msgpack

Serialize self to MessagePack bytes
fun serialize_to(serializer: Serializer)

serialization :: Serializable :: serialize_to

Serialize self to serializer
fun serialize_to_json(plain: nullable Bool, pretty: nullable Bool): String

serialization :: Serializable :: serialize_to_json

Serialize self to JSON
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
fun tick: Int

bucketed_game :: ThinGameTurn :: tick

Game tick when happened this turn
protected fun tick=(tick: Int)

bucketed_game :: ThinGameTurn :: tick=

Game tick when happened this turn
fun to_json: String

serialization :: Serializable :: to_json

Serialize self to plain JSON
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_pretty_json: String

serialization :: Serializable :: to_pretty_json

Serialize self to plain pretty JSON
fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram bucketed_game::GameTurn GameTurn bucketed_game::ThinGameTurn ThinGameTurn bucketed_game::GameTurn->bucketed_game::ThinGameTurn serialization::Serializable Serializable bucketed_game::ThinGameTurn->serialization::Serializable ...serialization::Serializable ... ...serialization::Serializable->serialization::Serializable

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
interface Serializable

serialization :: Serializable

Instances of this class can be passed to Serializer::serialize

Parents

class ThinGameTurn[G: ThinGame]

bucketed_game :: ThinGameTurn

Game turn on the client

Class definitions

bucketed_game $ GameTurn
# Game turn on the full logic
class GameTurn[G: Game]
	super ThinGameTurn[G]

	# Game that `self` belongs to.
	var game: G

	# Create a new game turn for `game`.
	init(game: G)
	is
		is_old_style_init
	do
		_tick = game.tick
		_game = game
	end

	# Insert the Bucketable event `e` to be executed at next tick.
	fun act_next(e: Bucketable[G])
	do
		game.buckets.add_at(e, tick + 1)
		game.buckets.delays.inc(1)
	end

	# Insert the Bucketable event `e` to be executed at tick `t`.
	fun act_in(e: Bucketable[G], t: Int)
	do
		game.buckets.add_at(e, tick + t)
		game.buckets.delays.inc(t)
	end

	# Add and `apply` a game `event`.
	fun add_event( event : GameEvent )
	do
		event.apply( game )
		events.add( event )
	end
end
lib/bucketed_game/bucketed_game.nit:166,1--202,3