gamnit :: GamnitDisplay :: defaultinit
# General display class, is sized and drawable
class GamnitDisplay
# Width of the display, in pixels
fun width: Int is abstract
# Height of the display, in pixels
fun height: Int is abstract
# Aspect ratio of the screen, `width / height`
fun aspect_ratio: Float do return width.to_f / height.to_f
# Is the cursor locked et the center of the screen?
var lock_cursor = false is writable
# Is the cursor visible?
#
# Only affects the desktop implementations.
var show_cursor: Bool = true is writable
# Number of bits used for the red value in the color buffer
fun red_bits: Int do return 8
# Number of bits used for the green value in the color buffer
fun green_bits: Int do return 8
# Number of bits used for the blue value in the color buffer
fun blue_bits: Int do return 8
# Prepare this display
#
# The implementation varies per platform.
fun setup is abstract
# Close this display and free underlying resources
#
# The implementation varies per platform.
fun close do end
# Flip the display buffers
#
# The implementation varies per platform.
fun flip do end
# Loop on available events and feed them back to the app
#
# The implementation varies per platform.
fun feed_events do end
# Extensions to OpenGL ES 2.0 supported by the current configuration
var gl_extensions: Array[String] is lazy do return glGetString(gl_EXTENSIONS).split(' ')
end
lib/gamnit/display.nit:28,1--79,3